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Loving Care) traits of Filipino nurses will be compromised. The main focus of this study is to determine the effects of violent computer games to;
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Through three empirical studies, this book explores the mechanisms behind moderating functions of empathy in violent video games, revealing;
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Video games are not necessarily uniform in the lessons they teach players. Indeed, even violent video games are not simply hotbeds;
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Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as;
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Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however;
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Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral;
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Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral;
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This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new;
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This book is an academic work which reviews and critiques the research literature concerning violent games and their alleged effects on;
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the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning;
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history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this;
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Evaluates a controversial theory about the educational potential of computer games, revealing how specific games can teach children how to;
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multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts;
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Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series;
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multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts;
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and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this;
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In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games;
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Examining the relationship between women and computer games, this intriguing study of the computer gaming industry explains why such games;
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games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. A pattern;
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evidence about the use of computer games in language learning.;
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of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive;
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. Software Engineering and Computer Games uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and;
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Kids can easily learn to code with Computer Coding Scratch Games Made Easy, the perfect workbook for beginners learning to code for school;
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computer games can be put to good use for mathematics educational purposes for young teenagers. The authors believe that computer games can be used;
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