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Computer Games and Technical Communication

, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation;

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Computer Games and Technical Communication

, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation;

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Computers and Technical Communication

, Planning for Technological Changes in Technical Communication Programmes , outlines some long-term ways of thinking about computers and technical;

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Technical Communication Today: Pearson International Edition

, it accurately reflects the modern day computer-centered technical workplace. Technical Communication Today speaks to today's students and;

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Technical Communication Strategies for Today, Global Edition

For introductory courses in Technical Communication. Technical Communication Strategies for Today offers both and speaks to today's;

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Playing with Virtuality

usage and effects of computer games mostly takes place isolated within different scientific contexts with various theoretical and methodological;

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Learning with Digital Games

professionals at all technical skill levels and experience will find this text is the perfect resource for explaining how to integrate computer games;

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Learning with Digital Games

professionals at all technical skill levels and experience will find this text is the perfect resource for explaining how to integrate computer games;

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Playing Video Games

phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives;

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Playing Video Games

phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives;

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Handbook of Computer Animation

reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate;

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Work Communication

Explores all aspects of interpersonal communication at work, from face-to-face meetings to new forms of computer mediated communication;

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Advances in Computer Communications and Networks

Recent developments in computer communications and networks have enabled the deployment of exciting new areas such as Internet of Things;

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Future Communication, Information and Computer Science

The 2014 International Conference on Future Communication, Information and Computer Science (FCICS 2014) was held May 22-23, 2014;

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The Digital Role-Playing Game and Technical Communication

of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland;

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Security, Privacy and Reliability in Computer Communications and Networks

achieve the requisite reliability. Security, Privacy and Reliability in Computer Communications and Networks studies and presents recent;

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Computer Games, Children & the Internet

people from 9 to 16 years old engage in internet. This book discusses computer games as well as the effect the internet and video games have on;

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Information Sciences and Systems 2013

technical results in computer systems, computer science, and computer-communication networks. The book will offer the reader with a timely access to;

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Proceedings of the Second International Conference on Computer and Communication

Conference on Computer & Communication Technologies held during 24-26 July 2015 at Hyderabad. It hosted by CMR Technical Campus in association with;

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Dungeons and Desktops

Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard's Tale as well as more modern games such as;

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The Philosophy of Computer Games

Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however;

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Online Multiplayer Games

Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical;

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Cyberpsychology

This textbook provides a comprehensive overview of the human-computer interface in clear, non-technical language, making it an ideal;

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Cyberpsychology

This textbook provides a comprehensive overview of the human-computer interface in clear, non-technical language, making it an ideal;

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Contemporary Topics in Computer Graphics and Games

This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new;

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The Business and Culture of Digital Games

. Combining a theoretical and empirical analysis of the production, content and consumption of computer games, this book will be of interest to many;

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The Business and Culture of Digital Games

. Combining a theoretical and empirical analysis of the production, content and consumption of computer games, this book will be of interest to many;

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