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Contemporary Topics in Computer Graphics and Games

This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new;

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Computer Graphics Using OpenGL

Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer;

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Computer Graphics

The book aims to shed light on some of the unexplored aspects of computer graphics. It provides thorough insights about the uses and;

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Serious Games Development and Applications

This book constitutes the refereed proceedings of the Second International Conference on Serious Games Development and Applications, SGDA;

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Foundations of 3D Computer Graphics

of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie;

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The PC Graphics Handbook

address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics;

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Handbook of Computer Games Technology

Computer gaming has progressed to the next level. The concepts and tools of computer game development discussed in this book will help;

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Handbook of Computer Games Technology

Computer gaming has progressed to the next level. The concepts and tools of computer game development discussed in this book will help;

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Progress in Computer Graphics

This text reviews early 1990s state-of-the-art development in a diverse spectrum of computer graphics topics including - CAD graphic;

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Intelligent Computer Graphics

decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented;

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Transactions on Edutainment XII

organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.;

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Handbook of Computer Animation

reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate;

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Practical Algorithms for 3D Computer Graphics, Second Edition

newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D;

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The Complete Guide to Blender Graphics, Second Edition

and create video games. Reflecting the latest version of Blender, The Complete Guide to Blender Graphics: Computer Modeling & Animation, 2nd;

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Computer Graphics Through OpenGL (R)

animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a;

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3D Engine Design for Virtual Globes

algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games;

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Transactions on Edutainment XIII

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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Computer Graphics With Opengl

course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities;

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Fluid Simulation for Computer Graphics

in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The;

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Mathematical Tools In Computer Graphics With C# Implementations

introductory and most advanced topics in the field of computer graphics with mathematical descriptions and derivations. Offering a balance of theory;

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Mathematical Tools In Computer Graphics With C# Implementations

introductory and most advanced topics in the field of computer graphics with mathematical descriptions and derivations. Offering a balance of theory;

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Computer Graphics

Computer Graphics - First Mathematical Steps will help students to master basic Computer Graphics and the mathematical concepts which;

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Solving Mechanical Design Problems with Computer Graphics

This book acquaints the reader with interactive computer graphics and how they are being used in the analysis of mechanical design problems;

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Introduction To Computer Graphics For Artists

understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various;

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The Essence of Computer Graphics

The Essence of Computer Graphics is an accessible introduction to fundamental topics in 2D and 3D computer graphics starting with a natural;

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Computer Graphics With Opengl

Reflecting the rapid expansion of the use of computer graphics and of C++ as a programming language of choice for implementation, this book;

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Interactive Computer Graphics

Computer animation and graphics-once rare, complicated, and comparatively expensive-are now prevalent in everyday life from the computer;

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