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An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to;
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Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D;
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brief version uses C as the programming language for all worked examples. An Introduction to Computer Graphics does not replace the highly;
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screen to the movie screen. Interactive Computer Graphics is the only introduction to computer graphics text for undergraduates that fully;
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introduction to more advanced texts. It starts from first principles and is sympathetically written for those with a limited mathematical;
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, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based;
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conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and;
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Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides;
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COMPUTER GRAPHICS is a self-contained introduction to the modern computer graphics system. The goal is to provide students the knowledge;
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At last! Those are the words that most often greet Anne Morgan Spalter's new book-an introduction to computer graphics uniquely focused on;
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This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with;
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programming skills, and for professionals. Computer animation and graphics are now prevalent in everyday life from the computer screen, to;
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Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge;
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of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented;
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addresses the balance of both theory and practice in OpenGL ES. JungHyun Han's Introduction to Computer Graphics with OpenGL ES achieves this;
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addresses the balance of both theory and practice in OpenGL ES. JungHyun Han's Introduction to Computer Graphics with OpenGL ES achieves this;
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These volumes present a practical introduction to computing spline functions, the fundamental tools for fitting curves and surfaces;
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These volumes present a practical introduction to computing spline functions, the fundamental tools for fitting curves and surfaces;
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to OpenGL for programmers with a background in computer graphics.;
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of perception and cognition as they relate to interaction and communication te- nologies, together with arti?cial intelligence and computer graphics;
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in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The;
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An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer;
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The Essence of Computer Graphics is an accessible introduction to fundamental topics in 2D and 3D computer graphics starting with a natural;
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, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including;
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In this second volume of Computer Graphics for Artists the author, Andrew Paquette, guides the reader through the creation of realistic;
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countless suggestions for how you can combine and reuse the various techniques to create your own works. KEY POINTS * Introduction to the;
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