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Interactive Computer Graphics with WebGL, Global Edition

the authors to exclusively use WebGL in the 7th Edition of Interactive Computer Graphics with WebGL. This is the only introduction to computer;

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Real-Time 3D Graphics with WebGL 2

A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera;

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Introduction to Computer Graphics

www.envymycarbook.com Puts computer graphics theory into practice by developing an interactive video game Enables students to experiment with the;

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Computer Graphics Through OpenGL (R)

Includes a new chapter on WebGL Covers the foundations of 3D computer graphics, including animation, visual techniques, and 3D modeling;

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Professional Webgl Programming

Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics;

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Fundamentals of Computer Graphics

The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using;

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Beginning WebGL for HTML5

Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render;

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Solving Mechanical Design Problems with Computer Graphics

This book acquaints the reader with interactive computer graphics and how they are being used in the analysis of mechanical design problems;

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Interactive Computer Graphics

in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL(R), 6e;

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Webgl: Up And Running

Get a quick introduction to WebGL, the new standard for 3D rendering on the web. With WebGL, web developers can create games animations;

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Interactive Computer Graphics

Computer animation and graphics-once rare, complicated, and comparatively expensive-are now prevalent in everyday life from the computer;

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Computer Graphics Using OpenGL

Updated throughout for the latest developments and technologies, this book combines the principles and major techniques in computer;

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Learn Pixi.js

multiple screen resolutions, and use Pixi.js's spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen;

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Design and Implementation of 3D Graphics Systems

architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material;

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Design and Implementation of 3D Graphics Systems

architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material;

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Getting Started With Processing

Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and;

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Computer Graphics With Opengl

converts all programming code into the C++ language. This new edition is a complete revision, bringing the text up to date with current advances;

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Learn Three.js

. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this;

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Computer Graphics for Java Programmers

A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the;

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Real-Time Rendering

, this book: Explains how control systems work with real-time computer graphics Proposes a data-driven modelling approach that;

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CAD/CAM

In this book, the authors examine interactive computer graphics and its use in design industrial robots, computer control of manufacturing;

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Computer Graphics Through OpenGL (R)

, shading and texturing, Computer Graphics Through OpenGL (R): From Theory to Experiments is a comprehensive introduction to computer graphics which;

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PHIGS by Example

The Programmer's Hierarchical Interactive Graphics System (PHIGS) is a computer-graphics standard defining an interface between an;

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Transactions on Edutainment XII

organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.;

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Webgl Hotshot

Every chapter starts with a 'mission briefing' section that describes what is to be achieved by the end of the chapter. This is followed;

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Computer Graphics

major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It;

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Displaying Time Series, Spatial, and Space-Time Data with R

Focusing on the exploration of data with visual methods, Displaying Time Series, Spatial, and Space-Time Data with R, Second Edition;

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