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, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by;
Vergelijkbare producten zoals The Philosophy of Computer Games
history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this;
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Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as;
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This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new;
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Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series;
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multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts;
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multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts;
Vergelijkbare producten zoals Computer Games and Technical Communication
the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning;
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digital game, are now interchangeable. Digital Games: Computers at Play explains the history of digital games, explores how the games have;
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Evaluates a controversial theory about the educational potential of computer games, revealing how specific games can teach children how to;
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learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems;
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definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and;
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definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and;
Vergelijkbare producten zoals Game Design Theory
of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive;
Vergelijkbare producten zoals Computer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears
evidence about the use of computer games in language learning.;
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Computer games are one of the most popular entertainment forms of our time. But these games can also be used for overt military propaganda;
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programming. 4) The design of computer games. 5) Simulating physics inside our computer-generated worlds. 6) Artificial life, or how to simulate live;
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Examining the relationship between women and computer games, this intriguing study of the computer gaming industry explains why such games;
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computer games can be put to good use for mathematics educational purposes for young teenagers. The authors believe that computer games can be used;
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and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this;
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Loving Care) traits of Filipino nurses will be compromised. The main focus of this study is to determine the effects of violent computer games to;
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Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet;
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Kids can easily learn to code with Computer Coding Scratch Games Made Easy, the perfect workbook for beginners learning to code for school;
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in monotone games occur in a variety of disciplines, including biology, business, computer science, economics, mathematics, medicine, philosophy;
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in monotone games occur in a variety of disciplines, including biology, business, computer science, economics, mathematics, medicine, philosophy;
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This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG;
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of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The;
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