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history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this;
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Computer gaming has progressed to the next level. The concepts and tools of computer game development discussed in this book will help;
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Computer gaming has progressed to the next level. The concepts and tools of computer game development discussed in this book will help;
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of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive;
Vergelijkbare producten zoals Computer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears
of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The;
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-entertainment industry and are part of the experience of digital daily life. Computer Game Studies require a deep understanding of functional and;
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practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an;
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practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an;
Vergelijkbare producten zoals More Than A Game
A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a;
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learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from;
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. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development;
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case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and;
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case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and;
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developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as;
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Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic;
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Computer science and economics have engaged in a lively interaction over the past fifteen years, resulting in the new field of algorithmic;
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individual chapters on applications to disciplines as diverse as evolutionary biology, computer science, law, psychology and ethics. The authors are;
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manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook;
Vergelijkbare producten zoals Computer Games and New Media Cultures
and in the ways in which girls themselves use that technology, the book privileges studies of girls as active producers of computer/Internet;
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and in the ways in which girls themselves use that technology, the book privileges studies of girls as active producers of computer/Internet;
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encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By;
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include computer-assisted research on protein folding, computer-assisted studies of DNA-protein interactions, computer-assisted genomics;
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cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as;
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, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the;
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The Handbook of Experimental Game Theory offers a comprehensive analysis of the field, discussing fo;...
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Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh;
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mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.;
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