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Handbook of Game-Based Learning

development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences;

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Aesthetics and Design for Game -based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Aesthetics and Design for Game-Based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Game-based Learning Across the Disciplines

The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses;

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Games-To-Teach or Games-To-Learn

-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century;

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Smart Pedagogy of Game-based Learning

This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for;

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Design, Motivation, and Frameworks in Game-Based Learning

Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for;

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Handbook of Reinforcement Learning and Control

This handbook presents state-of-the-art research in reinforcement learning, focusing on its applications in the control and game theory;

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Digital Game-based Learning

future. Digital Game-Based Learning is a landmark volume that traces the shift from traditional learning techniques to digital and game-based;

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Game-Based Learning in Action

empathy, systems thinking, and design thinking? This question has motivated Matthew Farber's Game-Based Learning in Action: How an Expert Affinity;

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Advances in Game Design and Development Research

effective, game-based learning. Despite famous game-designer Costikyan's characterization of game-design as an art, rather than an engineering;

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Assessment in Game-Based Learning

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction;

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Game-based Learning in der Personalentwicklung: Potentiale und Mehrwerte für die Führungskräfteentwicklung

Die Verbindung von Online-Lernen mit Spielmechaniken, auch Digital Game-based Learning genannt, wird schon seit langerer Zeit;

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Graduate Skills and Game-Based Learning

This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based;

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Graduate Skills and Game-Based Learning

This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based;

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Learning through Digital Game Design and Building in a Participatory Culture

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new;

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Learning Through Digital Game Design And Building In A Parti

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new;

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Data Analytics Approaches in Educational Games and Gamification Systems

Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both;

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Data Analytics Approaches in Educational Games and Gamification Systems

Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both;

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Simulation And Game-Based Teaching In Nursing & Healthcare

game-based learning methods, useful in nursing and clinical health sciences education. The text draws upon existing models of experiential;

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Game Science in Hybrid Learning Spaces

Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions;

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Game Science in Hybrid Learning Spaces

Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions;

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Gamification Of Training

Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to;

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Game-Based Assessment Revisited

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction;

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Game Thinking

considerations for building a game-based learning strategy that is engaging and effective presents case studies of when to use game-based learning or;

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The Cambridge Handbook of the Learning Sciences

settings such as science centers or after-school clubs, on-line distance learning, and computer-based tutoring software. The chapters in this;

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Einde inhoud

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