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beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts;
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the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international;
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ISBN Serious Educational Game Assessment. Type boekomslag: Hardcover, Uitgever: Brill, Sense, Minimum bestelhoeveelheid: 1 stuk(s);
Vergelijkbare producten zoals Serious Educational Game Assessment
ISBN Serious Educational Game Assessment. Type boekomslag: Paperback, Uitgever: Brill, Sense, Minimum bestelhoeveelheid: 1 stuk(s);
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This review considers new evidence on a period-by-period basis, with each period subdivided into an assessment of key projects undertaken;
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technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus;
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of Vehicular Ad Hoc Networks (VANETs). The first security assessment approach is based on the attack tree security assessment model, which leverages;
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
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The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses;
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AQA Primary Assessment series, provides guidance on the best techniques for assessment and to improve children's learning. The Assessing;
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AQA Primary Assessment series, provides guidance on the best techniques for assessment and to improve children's learning. The Assessing;
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The Agile Self-Assessment Game is used by teams and organizations to self-assess their agility. Playing the game enables teams to;
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Deconversion is a dynamical biographical process with long-term, slowly changing causes and consequences. Based on quantitative and;
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-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century;
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, particularly in relation to curriculum, assessment, and physical literacy. Our version of a game sense model has been modified over time and adjusted;
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of assessment security both complements and challenges traditional notions of academic integrity. By focusing on proactive, principles-based;
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of assessment security both complements and challenges traditional notions of academic integrity. By focusing on proactive, principles-based;
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Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for;
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Die Verbindung von Online-Lernen mit Spielmechaniken, auch Digital Game-based Learning genannt, wird schon seit langerer Zeit;
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Roger Schank's influential book, Dynamic Memory, described how computers could learn based upon what was known about how people learn;
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Roger Schank's influential book, Dynamic Memory, described how computers could learn based upon what was known about how people learn;
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assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based;
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This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for;
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undergraduate and postgraduate courses. The approach is based on mechanism and reaction type, and the subject matter is developed and concentrated on;
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Vergelijkbare producten zoals Actual Fantasy Revisited .. Revisited .. REVISITED. Ayreon, CD
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