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Game-Based Assessment Revisited

beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts;

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Assessment in Game-Based Learning

the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international;

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Serious Educational Game Assessment

ISBN Serious Educational Game Assessment. Type boekomslag: Hardcover, Uitgever: Brill, Sense, Minimum bestelhoeveelheid: 1 stuk(s);

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Serious Educational Game Assessment

ISBN Serious Educational Game Assessment. Type boekomslag: Paperback, Uitgever: Brill, Sense, Minimum bestelhoeveelheid: 1 stuk(s);

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Research and Archaeology Revisited

This review considers new evidence on a period-by-period basis, with each period subdivided into an assessment of key projects undertaken;

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Computer Games and Software Engineering

technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus;

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Security Assessment in Vehicular Networks

of Vehicular Ad Hoc Networks (VANETs). The first security assessment approach is based on the attack tree security assessment model, which leverages;

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Aesthetics and Design for Game -based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Aesthetics and Design for Game-Based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Game-based Learning Across the Disciplines

The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses;

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Aqa Primary Assessment Assessing Writing

AQA Primary Assessment series, provides guidance on the best techniques for assessment and to improve children's learning. The Assessing;

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Aqa Primary Assessment Assessing Reading

AQA Primary Assessment series, provides guidance on the best techniques for assessment and to improve children's learning. The Assessing;

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The Agile Self-assessment Game

The Agile Self-Assessment Game is used by teams and organizations to self-assess their agility. Playing the game enables teams to;

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Deconversion Revisited

Deconversion is a dynamical biographical process with long-term, slowly changing causes and consequences. Based on quantitative and;

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Games-To-Teach or Games-To-Learn

-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century;

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Developing Game Sense in Physical Education and Sport

, particularly in relation to curriculum, assessment, and physical literacy. Our version of a game sense model has been modified over time and adjusted;

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Defending Assessment Security in a Digital World

of assessment security both complements and challenges traditional notions of academic integrity. By focusing on proactive, principles-based;

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Defending Assessment Security in a Digital World

of assessment security both complements and challenges traditional notions of academic integrity. By focusing on proactive, principles-based;

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Design, Motivation, and Frameworks in Game-Based Learning

Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for;

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Game-based Learning in der Personalentwicklung: Potentiale und Mehrwerte für die Führungskräfteentwicklung

Die Verbindung von Online-Lernen mit Spielmechaniken, auch Digital Game-based Learning genannt, wird schon seit langerer Zeit;

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Dynamic Memory Revisited

Roger Schank's influential book, Dynamic Memory, described how computers could learn based upon what was known about how people learn;

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Dynamic Memory Revisited

Roger Schank's influential book, Dynamic Memory, described how computers could learn based upon what was known about how people learn;

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Handbook of Game-Based Learning

assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based;

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Smart Pedagogy of Game-based Learning

This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for;

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Photochemistry and Pericyclic Reactions

undergraduate and postgraduate courses. The approach is based on mechanism and reaction type, and the subject matter is developed and concentrated on;

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