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students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based;
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Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are;
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Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are;
Vergelijkbare producten zoals Serious Games in Personalized Learning: New Models for Design and Performance
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
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language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by;
Vergelijkbare producten zoals Gameful Second and Foreign Language Teaching and Learning
performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress;
Vergelijkbare producten zoals Teaching in the Game-Based Classroom: Practical Strategies for Grades 6-12
performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress;
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learning; the role of metaphors in game-based learning processes; illustrative, iterative, interdisciplinary and design-oriented use of learning;
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various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which;
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various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which;
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This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for;
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questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines;
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seeking current research on the design and integration of game-based learning environments.;
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seeking current research on the design and integration of game-based learning environments.;
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in a non-game context, in order to improve participants' motivation, engagement, and learning outcomes. A negotiation support system used;
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game-based learning methods, useful in nursing and clinical health sciences education. The text draws upon existing models of experiential;
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Gamification for Business shows how games and game-based design can be used to effectively tackle business challenges and improve;
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Use the science of motivation with the power of game design to unlock motivation and drive progress in your organisation.
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considerations for building a game-based learning strategy that is engaging and effective presents case studies of when to use game-based learning or;
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in keeping students motivated. Affectivity and motivation are also significant in computer-based tutoring systems. However, several educational;
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show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It;
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Motivated learning is an emerging research field in artificial intelligence and cognitive modelling. Computational models of motivation;
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for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance;
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for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance;
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-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game;
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This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new;
Vergelijkbare producten zoals Learning through Digital Game Design and Building in a Participatory Culture
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