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Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are;
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Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are;
Vergelijkbare producten zoals Serious Games in Personalized Learning: New Models for Design and Performance
suggestions for courses such as Introduction to Serious Games , Entertainment Technology , Serious Game Design , Game-based Learning , and;
Vergelijkbare producten zoals Serious Games: Foundations, Concepts and Practice
specific suggestions for courses such as Introduction to Serious Games , Entertainment Technology , Serious Game Design , Game-based Learning;
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rapidly expands, emerging tools such as learning analytics, artificial intelligence, mixed realities, serious games, and micro-credentialing are;
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rapidly expands, emerging tools such as learning analytics, artificial intelligence, mixed realities, serious games, and micro-credentialing are;
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learning agents can be used in computer games for the design of non-player characters that can adapt their behaviour in response to unexpected;
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; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.;
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developing learning games. This volume includes: [bullet] A summary of the key elements of design and development that require particular attention;
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, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the;
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There is wide interest in the potential of 'serious' video games as vehicles for learning. Especially in the health education domain, there;
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of interactive media industry, the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life;
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This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer;
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cutting-edge research, Designing Adaptive and Personalized Learning Environments is appropriate as a primary textbook for both undergraduate and;
Vergelijkbare producten zoals Designing Adaptive and Personalized Learning Environments
cutting-edge research, Designing Adaptive and Personalized Learning Environments is appropriate as a primary textbook for both undergraduate and;
Vergelijkbare producten zoals Designing Adaptive and Personalized Learning Environments
, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications;
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This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media;
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companies who have experienced the benefits of serious games and design thinking, Gamification for Business is essential reading for all business;
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, in order to create highly effective personalized learning experiences, a new instructional design is required that is based loosely on the;
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to transform learning for both students and teachers! Breakthrough presents a revolutionary new approach to educational reform, breaking away;
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children, music and sound effects, games for other purposes, and game design and theories.;
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-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.;
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is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for;
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application of the ten steps in relation to the design of serious games, learning networks, social media, and new developments in educational;
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range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification;
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discipline, such studies all seem to look for a recipe for unraveling how to design effective learning games. This book discusses topics on game;
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