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Serious Games in Personalized Learning: New Models for Design and Performance

Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are;

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Serious Games in Personalized Learning: New Models for Design and Performance

Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are;

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Serious Games: Foundations, Concepts and Practice

suggestions for courses such as Introduction to Serious Games , Entertainment Technology , Serious Game Design , Game-based Learning , and;

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Serious Games

specific suggestions for courses such as Introduction to Serious Games , Entertainment Technology , Serious Game Design , Game-based Learning;

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Foundations of Educational Technology

rapidly expands, emerging tools such as learning analytics, artificial intelligence, mixed realities, serious games, and micro-credentialing are;

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Foundations of Educational Technology

rapidly expands, emerging tools such as learning analytics, artificial intelligence, mixed realities, serious games, and micro-credentialing are;

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Motivated Reinforcement Learning

learning agents can be used in computer games for the design of non-player characters that can adapt their behaviour in response to unexpected;

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Games and Learning Alliance

; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.;

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Design and Development of Training Games

developing learning games. This volume includes: [bullet] A summary of the key elements of design and development that require particular attention;

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Serious Games

, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the;

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Computer Games

There is wide interest in the potential of 'serious' video games as vehicles for learning. Especially in the health education domain, there;

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Design and Use of Serious Games

of interactive media industry, the serious games field focuses on designing and using digital games for real-life purposes and for the everyday life;

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Serious Games for Enhancing Law Enforcement Agencies

This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer;

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Designing Adaptive and Personalized Learning Environments

cutting-edge research, Designing Adaptive and Personalized Learning Environments is appropriate as a primary textbook for both undergraduate and;

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Designing Adaptive and Personalized Learning Environments

cutting-edge research, Designing Adaptive and Personalized Learning Environments is appropriate as a primary textbook for both undergraduate and;

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Serious Games

, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications;

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Trends And Applications Of Serious Gaming And Social Media

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media;

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Gamification for Business

companies who have experienced the benefits of serious games and design thinking, Gamification for Business is essential reading for all business;

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Learning Personalized

, in order to create highly effective personalized learning experiences, a new instructional design is required that is based loosely on the;

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Breakthrough

to transform learning for both students and teachers! Breakthrough presents a revolutionary new approach to educational reform, breaking away;

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Serious Games Development and Applications

children, music and sound effects, games for other purposes, and game design and theories.;

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Playing Smart

-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.;

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Entertainment Computing ICEC 2015

is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for;

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Ten Steps to Complex Learning

application of the ten steps in relation to the design of serious games, learning networks, social media, and new developments in educational;

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Serious Games and Edutainment Applications

range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification;

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ICWL 2016

; modeling for learning; serious games; social-collaborative learning; and support for learning.;

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Advances in Game Design and Development Research

discipline, such studies all seem to look for a recipe for unraveling how to design effective learning games. This book discusses topics on game;

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