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for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target;
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This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer;
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for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target;
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Cover image by Zupagrafika Serious Fun is about architecture and urban design games that have been conceived and created by architects;
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This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media;
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serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single;
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This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on;
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games into pre-graduate preparation of teachers. Current trends in education point towards the ever-increasing integration of information and;
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, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the;
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The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept;
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This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014;
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, sacrificing generalities and limiting the scope of the material in order to do so. The text is organized in four parts: strategic games, extensive;
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, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017;
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; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.;
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range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification;
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, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications;
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Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and;
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Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and;
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This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012;
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concepts of decision-making during crisis situations, it presents various innovations for optimal training, such as serious games, scenario design;
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in government and industry; and the future of serious games. This book was originally published in 1970 by Viking Press.;
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This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held;
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and cooperative games, both static and dynamic. It also highlights new trends in cooperative differential games, learning, approachability;
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This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013;
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Serious Games on the Move is een boek van Verlag Ãsterreich Gmbh;
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Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable;
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This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on;
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