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Simulation and Serious Games for Education

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on;

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Non-Cognitive Factors and Learning within a Business Simulation

Serious games can provide a convenient and straightforward access to complex knowledge for all age groups. However, learning achievements;

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Serious Games and Edutainment Applications

range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification;

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Serious Games for Enhancing Law Enforcement Agencies

This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer;

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Serious Games: Foundations, Concepts and Practice

for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target;

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Serious Games

for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target;

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Design and Use of Serious Games

serious games has become more popular for example in the fields of education, business, welfare and safety. Despite this, there has been no single;

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Serious Games and Edutainment Applications

of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and;

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Trends And Applications Of Serious Gaming And Social Media

; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health;

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Increasing Student Engagement and Retention Using Immersive Interfaces

global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using;

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Serious Games for Global Education

of digital games that have an educational purpose, so called serious games, for global education when used in EFL scenarios. The results show a clear;

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Serious Games

. The papers offer a wide range in the use of serious games in several fields like learning, simulation, training, health, well-being;

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Serious Games

to problem solving through individualized game techniques. Topics include: improving education with games; educational games for the physical;

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Serious Games Development and Applications

carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and;

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When VR Serious Games Meet Special Needs Education

developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed;

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Serious Games Development and Applications

This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012;

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Serious Games in University Education of Future Teachers

games into pre-graduate preparation of teachers. Current trends in education point towards the ever-increasing integration of information and;

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Serious Games in Personalized Learning: New Models for Design and Performance

increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare;

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Serious Games in Personalized Learning: New Models for Design and Performance

increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies. Game-based education provides rare;

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Games for Training, Education, Health and Sports

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and;

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Serious Games

, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications;

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Choosing and Using Digital Games in the Classroom

look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game;

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Games and Simulations in Teacher Education

This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative;

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Serious Games

, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the;

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Serious Games Development and Applications

This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014;

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Simulation Gaming Through Times and Disciplines

; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.;

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Serious Games

Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable;

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