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Choosing and Using Digital Games in the Classroom

look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game;

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Using Digital Humanities in the Classroom

go-to guide to using digital tools and resources in the humanities classroom. In response to the rapidly changing nature of the field, this;

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Language at Play

How digital games can inform, enhance and transform L2 pedagogy The potential of digital games in the second and foreign (L2;

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Delta Tch Dev: Digital Play

Digital Play is a pioneering book on the use of computer games in language teaching, in which the authors share their expertise;

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Digital Games In Language Learning And Teaching

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage;

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Digital Games in Language Learning and Teaching

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage;

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DIGITAL GAMES

digital game, are now interchangeable. Digital Games: Computers at Play explains the history of digital games, explores how the games have;

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Gold Xp B2 Etext Tch Cd-Rom

Students' Book in digital format with links to audio, video, games and the Teacher's Online Resource Materials.;

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Gold Xp B1 Etext Tch Cd-Rom

Students' Book in digital format with links to audio, video, games and the Teacher's Online Resource Materials.;

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Gold Xp A2 Etext Tch Cd-Rom

Students' Book in digital format with links to audio, video, games and the Teacher's Online Resource Materials.;

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Teaching Games Set

Make learning fun at any age, for any topic, in any setting The Teaching Games Set provides teachers, tutors, trainers, and facilitators;

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Video Games and Creativity

of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a;

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Serious Games for Global Education

of digital games that have an educational purpose, so called serious games, for global education when used in EFL scenarios. The results show a clear;

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Focus on Learning Technologies

effective and principled decisions about choosing and using learning technologies in their own language classes. The book provides an accessible;

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Using Games and Simulations in the Classroom: A Practical Guide for Teachers

Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and;

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Learning with Digital Games

and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a;

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Learning with Digital Games

and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a;

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The Digital Classroom

The way students learn changes when they have access to digital tools. The Digital Classroom demonstrates that using technology to enhance;

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Using Games to Enhance Learning and Teaching

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement;

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Using Games to Enhance Learning and Teaching

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement;

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Digital Writing for English Language Learners

with English Language Learners using social media and other digital writing tools. The book also looks at creating a culture that fosters the;

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Using Social Media in the Classroom

of important contemporary topics is also including: Digital literacy and new modes of learning Digital participation and overcoming the 'digital;

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The Multiplayer Classroom

excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the;

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The Digital Classroom

The Digital Classroom demonstrates that using technology to enhance students' learning is not dependent on a specific learning;

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Funtastic Math Games, Grades 5 - 8

Using games as an instructional strategy in your classroom will make mathematics more inviting and enjoyable to students. Funtastic Math;

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