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Digital Games In Language Learning And Teaching

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage;

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Digital Games in Language Learning and Teaching

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage;

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Language at Play

. In Language at Play: Digital Games in Second and Foreign Language Teaching and Learning, Sykes and Reinhart combine research from a variety;

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Gameful Second and Foreign Language Teaching and Learning

language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by;

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Digital Games and Learning

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;

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Digital Games and Learning

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;

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New Technological Applications for Foreign and Second Language Learning and Teaching

technological advancements. New Technological Applications for Foreign and Second Language Learning and Teaching is a scholarly publication that;

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New Technological Applications for Foreign and Second Language Learning and Teaching

technological advancements. New Technological Applications for Foreign and Second Language Learning and Teaching is a scholarly publication that;

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Multilingual Computer Assisted Language Learning

language use in chat rooms, computer games, digital stories, ebook apps, online texts and telecollaboration/virtual exchange via interactive;

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Multilingual Computer Assisted Language Learning

language use in chat rooms, computer games, digital stories, ebook apps, online texts and telecollaboration/virtual exchange via interactive;

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Learning with Digital Games

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward;

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Learning with Digital Games

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward;

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Using Games to Enhance Learning and Teaching

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement;

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Using Games to Enhance Learning and Teaching

Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement;

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Delta Tch Dev: Digital Play

Digital Play is a pioneering book on the use of computer games in language teaching, in which the authors share their expertise;

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Handbook of Research on Immersive Digital Games in Educational Environments

research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging;

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Language and Learning in the Digital Age

In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes deal with the forces unleashed by today's;

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Language & Learning In The Digital Age

In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes deal with the forces unleashed by today's;

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Digital Storytelling in Second and Foreign Language Teaching

of the current digital storytelling tools that are apt for learningteaching different language skills at K-12, college, and university contexts;

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Serious Play

Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and;

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Serious Play

Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and;

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Digital Language Learning and Teaching

highlights cutting-edge research in the use of digital learning technologies in language classrooms and in online learning. Providing an overview;

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Digital Language Learning and Teaching

highlights cutting-edge research in the use of digital learning technologies in language classrooms and in online learning. Providing an overview;

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Language Teaching Games And Contests

Designed to make language learning enjoyable and effective, this book includes games for all age groups and language levels. Each chapter;

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Critical Gaming

looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and;

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Expanding Global Horizons Through Technology Enhanced Language Learning

This book uncovers the important issues in language learning and teaching in the intelligent, digital era. Social connectivity is a;

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Digital Games and Learning

Digital Games and Learning is een boek van Tsung-Yen Chuang;

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