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In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;
Vergelijkbare producten zoals Digital Games and Learning
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;
Vergelijkbare producten zoals Digital Games and Learning
Digital Games and Learning is een boek van Tsung-Yen Chuang;
Vergelijkbare producten zoals Digital Games and Learning
Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward;
Vergelijkbare producten zoals Learning with Digital Games
Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward;
Vergelijkbare producten zoals Learning with Digital Games
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a;
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research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging;
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, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital;
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Emotion and Morality Social Interaction Learning and Motivation These topics reflect the main areas of digital games research;
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Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and;
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Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and;
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, development models, and principles of learning with digital media. In the second section, the authors detail various digital media solutions;
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, development models, and principles of learning with digital media. In the second section, the authors detail various digital media solutions;
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contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL;
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This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage;
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This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage;
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Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement;
Vergelijkbare producten zoals Using Games to Enhance Learning and Teaching
Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement;
Vergelijkbare producten zoals Using Games to Enhance Learning and Teaching
field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.;
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field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.;
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immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the;
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is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for;
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design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh;
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the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning;
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In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes deal with the forces unleashed by today's;
Vergelijkbare producten zoals Language and Learning in the Digital Age
In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes deal with the forces unleashed by today's;
Vergelijkbare producten zoals Language & Learning In The Digital Age
. In Language at Play: Digital Games in Second and Foreign Language Teaching and Learning, Sykes and Reinhart combine research from a variety;
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