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This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first;
Vergelijkbare producten zoals Games, Learning, And Society
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first;
Vergelijkbare producten zoals Games, Learning, and Society
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and;
Vergelijkbare producten zoals Video Games and Creativity
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;
Vergelijkbare producten zoals Digital Games and Learning
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;
Vergelijkbare producten zoals Digital Games and Learning
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media;
Vergelijkbare producten zoals Trends And Applications Of Serious Gaming And Social Media
methods, and stochastic approximation. Chapter 2 covers single agent reinforcement learning. Topics include learning value functions, Markov games;
Vergelijkbare producten zoals Multi-Agent Machine Learning
This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held;
Vergelijkbare producten zoals Games and Learning Alliance
teacher and coach Ron Dienstmann. These games integrate the schema theory of discrete motor skill learning, cooperative learning, and brain;
Vergelijkbare producten zoals Games for Motor Learning
DeKoven (Author, A Playful Path); Richard Bartle (Bartle's Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone;
Vergelijkbare producten zoals Gamify Your Classroom: A Field Guide to Game-Based Learning
Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games;
Vergelijkbare producten zoals Good Video Games and Good Learning
Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games;
Vergelijkbare producten zoals Good Video Games and Good Learning
-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game;
Vergelijkbare producten zoals Educational Games
Digital Games and Learning is een boek van Tsung-Yen Chuang;
Vergelijkbare producten zoals Digital Games and Learning
Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement;
Vergelijkbare producten zoals Using Games to Enhance Learning and Teaching
Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement;
Vergelijkbare producten zoals Using Games to Enhance Learning and Teaching
developing learning games. This volume includes: [bullet] A summary of the key elements of design and development that require particular attention;
Vergelijkbare producten zoals Design and Development of Training Games
DeKoven (Author, A Playful Path); Richard Bartle (Bartle's Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone;
Vergelijkbare producten zoals Gamify Your Classroom
This book provides a theoretical and philosophical examination of games, play and playfulness and their relationships to learning and;
Vergelijkbare producten zoals Play and Learning in Adulthood
Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series;
Vergelijkbare producten zoals Computer Games And Team And Individual Learning
technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars;
Vergelijkbare producten zoals Augmented Learning
technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with scholars;
Vergelijkbare producten zoals Augmented Learning
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas;
Vergelijkbare producten zoals Resonant Games
Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are;
Vergelijkbare producten zoals Serious Games in Personalized Learning: New Models for Design and Performance
Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are;
Vergelijkbare producten zoals Serious Games in Personalized Learning: New Models for Design and Performance
Learning games have long been used in adult education, and are particularly common in business education. This has brought up the question;
Vergelijkbare producten zoals Advances in Game Design and Development Research
Make learning fun at any age, for any topic, in any setting The Teaching Games Set provides teachers, tutors, trainers, and facilitators;
Vergelijkbare producten zoals Teaching Games Set
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