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Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and;
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This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative;
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A comprehensive guide for integrating educational technology in the K-12 classroom This is a must-have resource for all K-12 teachers and;
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Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise;
Vergelijkbare producten zoals Using Games and Simulations for Teaching and Assessment
Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise;
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Gives an abundance of practical advice on how active learning techniques can be used by teachers across the disciplines. Using real-life;
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features exciting activities and lessons such as: Be a Capitalist in Jolly Old England (an exciting activity for the world history classroom;
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This text provides practical advice and guidance on all aspects of choosing, using, designing, running and assessing simulations. This;
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This text provides practical advice and guidance on all aspects of choosing, using, designing, running and assessing simulations. This;
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activities and strategies that make literature fun and engaging for kids, allowing them to develop a love of literature. The lessons and activities;
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If you read only one book on teaching, make it this one! A practical, direct, and humorous guide to teaching-you won't be able to turn the;
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with all your students, Learning to Teach Using ICT in the Secondary School is a vital source of support and inspiration for all training;
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activities to use with all your students, Learning to Teach Using ICT in the Secondary School is a vital source of support and inspiration for all;
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A collection of 150 unique games and activities to help support teaching literacy in the primary classroom. Designed with busy;
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A collection of 150 unique games and activities to help support teaching of phonics in the primary classroom. Designed with busy;
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A collection of 150 unique games and activities to help support teaching of maths in the primary classroom. Designed with busy;
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fun ideas incorporate a range of learning styles, using kinaesthetic and auditory techniques, which put the emphasis on 'games' rather than;
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This second edition contains over 120 ideas on teaching history in the classroom. Ideas range from entertaining starters to using games and;
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A collection of 150 unique games and activities to help support teaching outside of the primary classroom. Designed with busy teachers;
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The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who;
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This practical guide to using ICT in the primary classroom addresses all the concerns of student teachers and provides plenty of ideas and;
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Make learning fun at any age, for any topic, in any setting The Teaching Games Set provides teachers, tutors, trainers, and facilitators;
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A Practical Guide to Using Storyline Across the Curriculum provides a comprehensive introduction to the Storyline approach to teaching and;
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A Practical Guide to Using Storyline Across the Curriculum provides a comprehensive introduction to the Storyline approach to teaching and;
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A fresh and enjoyable collection of games for children aged 4-11, including card games, board games, physical games, and co-operative and;
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The new edition of this definitive guide for primary teachers, teacher trainers and trainees covers the most recent developments;
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Teaching in the Game-Based Classroom is a hands-on guide to leveraging students' embrace of video games toward successful school;
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