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Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and;
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several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage;
Vergelijkbare producten zoals Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools
several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage;
Vergelijkbare producten zoals Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools
games and explains how they can be used to practice language; Illustrates games that can reinforce language across the four skill areas and;
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learningspecifically reading, writing, and critical thinkingin myriad ways. The collection explores games as rhetorical objects, as texts equally as;
Vergelijkbare producten zoals Rhetoric/Composition/Play through Video Games
series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing;
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classroom approaches and clear reference to critical and theoretical writing. It links the study of video games to the key concepts, includes;
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in exergaming; the efficiency of brain training versus recreational video games; the effect of social media in the video game industry; video games and;
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excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the;
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ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games;
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. The book explores principles, techniques and practical ideas for teaching English with video and includes suggestions for using and creating;
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, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and;
Vergelijkbare producten zoals Translation and Localisation in Video Games
, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and;
Vergelijkbare producten zoals Translation and Localisation in Video Games
in teaching economics. Using anecdotes, classroom experiments and surveys, the contributing authors show that, with some different or new techniques;
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in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and;
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in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and;
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Using film and video in the classroom is motivating and fun but can be daunting for the teacher. This book guides and supports teachers;
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technologies. Previous work in the field of studying fixation behavior in games and using eye tracking for video game interaction will also be;
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This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;
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In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games;
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, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their;
Vergelijkbare producten zoals The Queer Games Avant-Garde
, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their;
Vergelijkbare producten zoals The Queer Games Avant-Garde
Placing gender at the centre of the debate about young children and multimedia, particularly video games, the book develops a relational;
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360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps;
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a lesson, or teach a particular grammar or vocabulary point. Clearly organized by skill and level, ESL Games for the Classroom is the go-to;
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