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Simulation Gaming Through Times and Disciplines

This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which;

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Neo Simulation and Gaming Toward Active Learning

This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for;

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The International Simulation & Gaming Research Yearbook

The eighth volume in the Simulation and Gaming Research Yearbook series brings together topical and authoritative contributions from;

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Simulation and Gaming for Social Design

This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and;

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Intersections in Simulation and Gaming

, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian;

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Increasing Student Engagement and Retention Using Immersive Interfaces

Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation uses case studies, surveys;

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Intersections in Simulation and Gaming: Disruption and Balance

areas of human dimensions; gaming experience; design and application; search and rescue; defence-oriented technology and training.;

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Digital Games And Learning

and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation;

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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different;

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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different;

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Intercultural Business Communication and Simulation and Gaming Methodology

main issues: (a) explaining intercultural communication; (b) research on intercultural business communication; (c) the use of simulation and;

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Instructional Planning Systems

This book is concerned with the educational aspects of gaming simulation procedures and their application to urban studies and to the;

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Games in a World of Infrastructure

/>This book examines the possible contributions of gaming-simulation methods for research, learning and intervention in a world;

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International Operations Simulation

simulation by gaming, University of Chicago professors Hans B. Thorelli and Robert L. Graves present details on the development of The International;

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Video Gaming in Science Fiction

reveals how the negative stereotypes of gamers and gaming have trickled through mainstream thought through the years and still dominate science;

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Technology and Testing

to test writers and researchers. -Chapters on assessment through gaming and simulation which introduce newer topics in testing to;

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Technology and Testing

to test writers and researchers. -Chapters on assessment through gaming and simulation which introduce newer topics in testing to;

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International Simulation and Gaming Research Yearbook: Simulations and Games for Emergency and Crisis Management

The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues;

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Enterprise and Organizational Modeling and Simulation

This book constitutes the proceedings of the 9th International Workshop on Enterprise and Organizational Modeling and Simulation, EOMAS;

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Gaming: organisatieverandering met spelsimulaties

Gaming: Organisatieverandering met spelsimulaties is bedoeld voor leidinggevenden, staffunctionarissen, veranderaars en adviseurs;

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Simulation Modeling and Analysis

. This book serves as a second course in simulation for graduate students in any of the above disciplines (most of Chapters 5 through 12). After;

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Simulation in Nursing Education

Clinical Examinations (OSCES) for graduate nursing programs and the use of virtual simulations and gaming to engage students. In Clinical;

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Integrated Business Information Systems

descriptions of the topics supplemented by online tests and exercises. Part II introduces role play and the online gaming and simulation environment;

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Integrated Business Information Systems

descriptions of the topics supplemented by online tests and exercises. Part II introduces role play and the online gaming and simulation environment;

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Modeling and Simulation in Engineering

Modeling and simulation is a well-established branch in engineering which uses various numerical and computational models to compute and;

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Simulation for Cyber-Physical Systems Engineering

technologies, are at the forefront of complex systems engineering research. The disciplines of cloud-based simulation and CPS engineering are evolving;

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Spiritual Gaming

systems through game paradigms. Invigorating and captivating, this resource stimulates the imagination while bridging concepts of gaming and;

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