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International Simulation and Gaming Research Yearbook: Simulations and Games for Emergency and Crisis Management

The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues;

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The International Simulation & Gaming Research Yearbook

The eighth volume in the Simulation and Gaming Research Yearbook series brings together topical and authoritative contributions from;

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Simulation Gaming Through Times and Disciplines

; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.;

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International Operations Simulation

international business planning world. Through research presented on the effectiveness of international business operations and management;

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Digital Games And Learning

and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation;

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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different;

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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Aspects of Gaming and Simulations provides emerging research on the societal and mental aspects of gaming and how video games impact different;

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Comprehensive Healthcare Simulation

, and feedback, and it discusses the use of simulation for different purposes, including education, crisis resource management and;

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Games in a World of Infrastructure

/>This book examines the possible contributions of gaming-simulation methods for research, learning and intervention in a world;

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Learning Science Through Computer Games and Simulations

recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many;

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Using Games and Simulations for Teaching and Assessment

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise;

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Using Games and Simulations for Teaching and Assessment

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise;

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Simulation and Game-Based Learning in Emergency and Disaster Management

requirements. Simulation and Game-Based Learning in Emergency and Disaster Management is a cutting-edge research book that examines the best;

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Simulation and Game-Based Learning in Emergency and Disaster Management

requirements. Simulation and Game-Based Learning in Emergency and Disaster Management is a cutting-edge research book that examines the best;

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Games and Simulations in Teacher Education

This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative;

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Information Systems for Crisis Response and Management in Mediterranean Countries

This book constitutes the refereed proceedings of the Second International Conference on Information Systems for Crisis Response and;

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Increasing Student Engagement and Retention Using Immersive Interfaces

Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation uses case studies, surveys;

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Business Simulations, Games, and Experiential Learning in International Business Education

and apply home grown technologies to foreign situations, Business Simulations, Games and Experiential Learning in International Business;

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Business Simulations, Games, and Experiential Learning in International Business Education

and apply home grown technologies to foreign situations, Business Simulations, Games and Experiential Learning in International Business;

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Non-Cognitive Factors and Learning within a Business Simulation

Serious games can provide a convenient and straightforward access to complex knowledge for all age groups. However, learning achievements;

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Agents for Games and Simulations

Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using;

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Simulation in Nursing Education

Clinical Examinations (OSCES) for graduate nursing programs and the use of virtual simulations and gaming to engage students. In Clinical;

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Games: Purpose and Potential in Education

interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming;

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Games: Purpose and Potential in Education

interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming;

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Organizational Simulation

a wide range of fielded simulations, games, and entertainment, including the methods and tools employed for designing, developing, deploying;

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The Guide to Computer Simulations and Games

design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you;

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Games in Operations Management

environments such as multimedia and graphic simulations, is a first step. This in turn allows for the development of games, i.e. challenging settings;

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