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Intersections in Simulation and Gaming: Disruption and Balance

areas of human dimensions; gaming experience; design and application; search and rescue; defence-oriented technology and training.;

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Intersections in Simulation and Gaming

, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian;

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Simulation Gaming Through Times and Disciplines

This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which;

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Neo Simulation and Gaming Toward Active Learning

This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for;

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The International Simulation & Gaming Research Yearbook

The eighth volume in the Simulation and Gaming Research Yearbook series brings together topical and authoritative contributions from;

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Simulation and Gaming for Social Design

This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and;

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Increasing Student Engagement and Retention Using Immersive Interfaces

Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation uses case studies, surveys;

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Intersectional Tech

Examines blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context;

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Intersectional Tech

Examines blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context;

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Intercultural Business Communication and Simulation and Gaming Methodology

main issues: (a) explaining intercultural communication; (b) research on intercultural business communication; (c) the use of simulation and;

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Games in a World of Infrastructure

/>This book examines the possible contributions of gaming-simulation methods for research, learning and intervention in a world;

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Instructional Planning Systems

This book is concerned with the educational aspects of gaming simulation procedures and their application to urban studies and to the;

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Communication and the Work-Life Balancing Act

Communication and the Work-Life Balancing Act: Intersections across Identities, Genders, and Cultures offers scholarly research related to;

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Communication and the Work-Life Balancing Act

Communication and the Work-Life Balancing Act: Intersections across Identities, Genders, and Cultures offers scholarly research related to;

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Enterprise and Organizational Modeling and Simulation

This book constitutes the proceedings of the 9th International Workshop on Enterprise and Organizational Modeling and Simulation, EOMAS;

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International Simulation and Gaming Research Yearbook: Simulations and Games for Emergency and Crisis Management

The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues;

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Governing Fortune

This book offers the first accessible introduction to the American gaming landscape. Written by a lawyer and an economist, Governing;

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Simulation in Nursing Education

Clinical Examinations (OSCES) for graduate nursing programs and the use of virtual simulations and gaming to engage students. In Clinical;

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Disruptive Branding

competition by re-imagining gaming, to Airbnb redefining what it means to travel, modern day brands are thinking faster and smarter than ever before;

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Disruptive Branding

competition by re-imagining gaming, to Airbnb redefining what it means to travel, modern day brands are thinking faster and smarter than ever before;

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Discrete and Continuous Simulation

, or inventory control system-developing a simulation of a system can identify problems with less time, effort, and disruption than it would;

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Discrete and Continuous Simulation

, or inventory control system-developing a simulation of a system can identify problems with less time, effort, and disruption than it would;

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International Operations Simulation

simulation by gaming, University of Chicago professors Hans B. Thorelli and Robert L. Graves present details on the development of The International;

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Digital Games And Learning

and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation;

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Integrated Business Information Systems

descriptions of the topics supplemented by online tests and exercises. Part II introduces role play and the online gaming and simulation environment;

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Integrated Business Information Systems

descriptions of the topics supplemented by online tests and exercises. Part II introduces role play and the online gaming and simulation environment;

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Innovative Assessment of Collaboration

, simulation, and gaming as well as those involved in statistical and psychometric process modelling. This book seeks to channel this expertise towards;

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