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Intersections in Simulation and Gaming: Disruption and Balance

areas of human dimensions; gaming experience; design and application; search and rescue; defence-oriented technology and training.;

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Intersections in Simulation and Gaming

, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian;

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Simulation Gaming Through Times and Disciplines

This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which;

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Neo Simulation and Gaming Toward Active Learning

This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for;

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The International Simulation & Gaming Research Yearbook

The eighth volume in the Simulation and Gaming Research Yearbook series brings together topical and authoritative contributions from;

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Simulation and Gaming for Social Design

This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and;

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Intersectional Tech

Examines blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context;

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Intersectional Tech

Examines blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context;

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Increasing Student Engagement and Retention Using Immersive Interfaces

Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation uses case studies, surveys;

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Intercultural Business Communication and Simulation and Gaming Methodology

main issues: (a) explaining intercultural communication; (b) research on intercultural business communication; (c) the use of simulation and;

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Games in a World of Infrastructure

/>This book examines the possible contributions of gaming-simulation methods for research, learning and intervention in a world;

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Instructional Planning Systems

This book is concerned with the educational aspects of gaming simulation procedures and their application to urban studies and to the;

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Enterprise and Organizational Modeling and Simulation

This book constitutes the proceedings of the 9th International Workshop on Enterprise and Organizational Modeling and Simulation, EOMAS;

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International Simulation and Gaming Research Yearbook: Simulations and Games for Emergency and Crisis Management

The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues;

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Simulation in Nursing Education

Clinical Examinations (OSCES) for graduate nursing programs and the use of virtual simulations and gaming to engage students. In Clinical;

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International Operations Simulation

simulation by gaming, University of Chicago professors Hans B. Thorelli and Robert L. Graves present details on the development of The International;

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Digital Games And Learning

and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation;

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Integrated Business Information Systems

descriptions of the topics supplemented by online tests and exercises. Part II introduces role play and the online gaming and simulation environment;

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Integrated Business Information Systems

descriptions of the topics supplemented by online tests and exercises. Part II introduces role play and the online gaming and simulation environment;

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Innovative Assessment of Collaboration

, simulation, and gaming as well as those involved in statistical and psychometric process modelling. This book seeks to channel this expertise towards;

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Advances in Computational Social Science

social science, gaming simulation, cognitive agents, and participatory simulation. Furthermore, pioneering studies in some new research areas;

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Video Gaming in Science Fiction

As video gaming and video gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each;

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Technology and Testing

to test writers and researchers. -Chapters on assessment through gaming and simulation which introduce newer topics in testing to;

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Indian Gaming

of Indian gaming. Tribes, states, Interior, and the Commission have varying roles in Indian gaming. This book examines Interior's review process to;

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Internet Gaming Disorder

Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics;

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Technology and Testing

to test writers and researchers. -Chapters on assessment through gaming and simulation which introduce newer topics in testing to;

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Casino and Gaming Resort Investigations

Casino and Gaming Resort Investigations addresses the continued and growing need for gaming security professionals to properly and;

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