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Video Gaming in Science Fiction

As video gaming and video gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each;

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Science Fiction Video Games

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part;

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Suicide and Contemporary Science Fiction

, by Rian Johnson as he links aspects of video gaming to the neoliberal militarization of institutions, and by Margaret Atwood as she considers;

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The Cambridge Companion to American Science Fiction

The Cambridge Companion to American Science Fiction explores the relationship between the ideas and themes of American science fiction and;

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The Cambridge Companion to American Science Fiction

The Cambridge Companion to American Science Fiction explores the relationship between the ideas and themes of American science fiction and;

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A study on the relationship between Video Gaming and Language Learning

When you think of Video Gaming, what immediately springs to mind? Action? Adventure? Heartache? Rage? How about Language Learning? No;

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Video Gaming

Looks at the history of video games and innovators in the field.;

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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;

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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized;

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Posthumanism in digital culture

times through to the modern day. It looks at the way in which video game and science fiction research has developed and presents case studies;

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The Psychology of Video Games

makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on;

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The Psychology of Video Games

by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming;

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VIDEO GAMES

growth of mobile gaming and online gaming. Producing and selling successful video games is a huge collaborative effort, often requiring the;

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The Formation of Gaming Culture

This book analyses gaming magazines published in Britain in the 1980s to provide the first serious history of the bedroom coding culture;

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Gaming

Gaming is continuing to grow into one of the largest entertainment industries, not only in North America but also in the entire world. It;

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A New Literacies Sampler

research along two dimensions. First, it samples some typical examples of new literacies - video gaming, fan fiction writing, weblogging, role play;

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Online Gaming in Context

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the;

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Online Gaming in Context

There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the;

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Gaming Culture(s) in India

spaces of gaming as sites of contestation between developers of games and the players. A holistic study covering one of the largest video game;

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Computer Games

defining characteristics include greater capacity in processing, video output and input; and more diverse and user-determined gaming software and;

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Video Gamers

Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period;

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Science Fact and Science Fiction

disciplines. Although the main focus is on literature, other forms of science fiction, including film and video games, are explored and, because;

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Parables of the Posthuman

In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous;

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Ultimatus

you must be invited and this is only afforded the best players in the world. Why is the CIA so intent in penetrating a video gaming;

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The Seven Beauties of Science Fiction

strikingly high proportion of films, commercial art, popular music, video and computer games, and non-genre fiction have become what Csicsery-Ronay;

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Retro Gaming Hacks

gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author;

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