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members who must communicate and collaborate to solve complex problems. By examining the impact of gaming beyond its own context, this book;
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members who must communicate and collaborate to solve complex problems. By examining the impact of gaming beyond its own context, this book;
Vergelijkbare producten zoals Online Gaming and Playful Organization
There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the;
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There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the;
Vergelijkbare producten zoals Online Gaming in Context
Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim;
Vergelijkbare producten zoals New Perspectives on the Social Aspects of Digital Gaming
thinking is absorbed by experimenting inside an online video game. The Economics of Online Gaming covers basic economic concepts, unique;
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' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge;
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' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge;
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gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life;
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gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life;
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Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms;
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participants' gaming habits, practices and contexts from a cultural perspective and analyzes the participants' responses to emerging industry trends;
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Massive multiplayer online gaming (MMOG) is a concept that has been around for about 25 years. As technology has evolved, so has the;
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The story of the Wire Act and how Robert Kennedy's crusade against the Mob is creating a new generation of Internet gaming outlaws;
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Online Philanthropy in the Global North and South: Connecting, Microfinancing, and Gaming for Change offers a critical examination how;
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growth of mobile gaming and online gaming. Producing and selling successful video games is a huge collaborative effort, often requiring the;
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of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are;
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Molly and her best friend, the world greatest A.I. Corry, explore the world of online gaming. Forget life, she's too busy playing online;
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descriptions of the topics supplemented by online tests and exercises. Part II introduces role play and the online gaming and simulation environment;
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descriptions of the topics supplemented by online tests and exercises. Part II introduces role play and the online gaming and simulation environment;
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portal based. Digital Entertainment incorporates Internet-based gaming, remote gaming, online applications for TV, music, and films fans, and;
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If a strange character offers you a gift in an online game, do you know what to do? Don't worry if y;...
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Over the past 25 years, Indian gaming has become a significant source of revenue for many tribes, reaching $28 billion in fiscal year 2013;
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As video gaming and video gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each;
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history of online education, the rise and critique of MOOCs, the mainstreaming of social media, mobile devices, gaming in instruction, and more;
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history of online education, the rise and critique of MOOCs, the mainstreaming of social media, mobile devices, gaming in instruction, and more;
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, child development, prosocial behavior, online gaming, gender and sexuality, privacy and surveillance, the net's addictive properties, and;
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