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Trying to develop your own multiplayer online game can be overwhelming, especially as information on multiplayer specifics is very scarce;
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Massive Multiplayer Online Games is een boek van Jan-Henrik Ried;
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Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports;
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Vermarktungspotentiale von Casual Massively Multiplayer Online Games is een boek van Judith Budde;
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If you are a HTML5 game developer who can make basic single-player games and you are now ready to incorporate multiplayer functionality;
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This is a step-by-step, hands-on guide that is filled with examples and screenshots of building a multiplayer virtual world. The virtual;
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An easy-to-follow, tutorial manner that uses the learning-by-example approach. If you are a developer who wants to start making multiplayer;
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Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve;
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Create your first turn-based multiplayer game using GameMaker Studio 2's built-in networking functions as well as using a simple NodeJS;
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Create stunning 3D multiplayer games with integrated cloud-based features About This Book * Build a multiplayer 3D game from scratch;
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The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar;
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Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim;
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, Equipment, Moves, Shop Items, Acheivements and Trophies.The dedicated Multiplayer chapter details all Multiplayer chapter details;
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increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects;
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increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects;
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such topics as .NET Framework, Visual Studio, refactoring, GDI+, polymorphism, multiplayer functionality, interfaces, and DirectX 9, among;
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the Jedi High Council is sending someone to investigate, in this prequel that leads into the upcoming multiplayer online video game from;
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, multiplayer games, and many other features. How do you display players' scores and achievements? How do you create Game Center accounts and add;
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In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps -- as players slip;
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Spring in de gigantische multiplayer speeltuin van RIDERS REPUBLIC! Ontmoet andere spelers en neem het tegen hen op. Rijd hard;
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This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games;
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or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject. Key selling;
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dedicated Multiplayer chapter covers all MP features: Score & Customisation, Advanced Tips, Competitive and Co-Op Maps. A guide code reveals an;
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