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Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim;
Vergelijkbare producten zoals New Perspectives on the Social Aspects of Digital Gaming
increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects;
Vergelijkbare producten zoals Multiplayer
increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects;
Vergelijkbare producten zoals Multiplayer
publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and;
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explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological;
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explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological;
Vergelijkbare producten zoals Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations
further improved by digital innovation. Application of Gaming in New Media Marketing is a collection of vital research on the methods and;
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century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming;
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There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst;
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context of a globalised Asia. The case studies included present perspectives on Asia's evolving digital humanities landscape from Hong Kong, China;
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in literary studies Includes the seminal writings from the field Focuses on methods and perspectives, new genres, formatting issues, and best;
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in literary studies Includes the seminal writings from the field Focuses on methods and perspectives, new genres, formatting issues, and best;
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contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects;
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This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important;
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This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important;
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Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world;
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Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world;
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essays on the impact of social networking technologies and new media. A new section - New Digital Media - presents important, new articles on;
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A uniquely critical study of video gaming that blends perspectives from political economy, cultural studies, and communications theory.;
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A uniquely critical study of video gaming that blends perspectives from political economy, cultural studies, and communications theory.;
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from social movements and a critique of the digital technology. This book offers perspectives on the historical continuities within this field;
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. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users;
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solutions to social, cultural, and environmental problems. With the upheaval caused by the COVID-19 pandemic and its subsequent impact on the;
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medical practice, social structures and the organisation of health services, as well as brand new chapters on contemporary topics such as;
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medical practice, social structures and the organisation of health services, as well as brand new chapters on contemporary topics such as;
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social and educational (in)equality. Specifically, to this effect, the chapters consider digital affordances of virtual exchange, gaming, and;
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The number of digital gamers is increasing worldwide, but public debates about digital games commonly focus on questionable game content or;
Vergelijkbare producten zoals Games and Ethics
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