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New Perspectives on the Social Aspects of Digital Gaming

Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim;

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Multiplayer

increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects;

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Multiplayer

increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects;

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Computer Games and New Media Cultures

publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and;

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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological;

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Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations

explore the underlying effects they have on society and within these fields. Exploring the Cognitive, Social, Cultural, and Psychological;

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Application of Gaming in New Media Marketing

further improved by digital innovation. Application of Gaming in New Media Marketing is a collection of vital research on the methods and;

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The Players' Realm

century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming;

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Understanding Digital Games

There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst;

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New Media Spectacles and Multimodal Creativity in a Globalised Asia

context of a globalised Asia. The case studies included present perspectives on Asia's evolving digital humanities landscape from Hong Kong, China;

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A Companion to Digital Literary Studies

in literary studies Includes the seminal writings from the field Focuses on methods and perspectives, new genres, formatting issues, and best;

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A Companion to Digital Literary Studies

in literary studies Includes the seminal writings from the field Focuses on methods and perspectives, new genres, formatting issues, and best;

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Simulation and Gaming for Social Design

contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects;

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Gaming and the Divine

This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important;

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Gaming and the Divine

This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important;

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Digital Storytelling 4e

Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world;

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Digital Storytelling 4e

Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world;

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Critical Digital Studies

essays on the impact of social networking technologies and new media. A new section - New Digital Media - presents important, new articles on;

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Digital Play

A uniquely critical study of video gaming that blends perspectives from political economy, cultural studies, and communications theory.;

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Digital Play

A uniquely critical study of video gaming that blends perspectives from political economy, cultural studies, and communications theory.;

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Communication for Social Change

from social movements and a critique of the digital technology. This book offers perspectives on the historical continuities within this field;

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Serious Games

. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users;

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Handbook of Research on Entrepreneurship, Innovation, Sustainability, and ICTs in the Post-COVID-19 Era

solutions to social, cultural, and environmental problems. With the upheaval caused by the COVID-19 pandemic and its subsequent impact on the;

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Sociology as Applied to Health and Medicine

medical practice, social structures and the organisation of health services, as well as brand new chapters on contemporary topics such as;

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Sociology as Applied to Health and Medicine

medical practice, social structures and the organisation of health services, as well as brand new chapters on contemporary topics such as;

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Language Education in Digital Spaces

social and educational (in)equality. Specifically, to this effect, the chapters consider digital affordances of virtual exchange, gaming, and;

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Games and Ethics

The number of digital gamers is increasing worldwide, but public debates about digital games commonly focus on questionable game content or;

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