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Understanding Games and Game Cultures

Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic;

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Understanding Digital Games

There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst;

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Digital Games and Learning

Digital Games and Learning is een boek van Tsung-Yen Chuang;

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Emotions, Technology, and Digital Games

Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration;

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Digital Games and Learning

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;

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Digital Games and Learning

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;

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Digital Design

Digital Design: A Critical Introduction provides a much-needed new perspective on designing with digital media. Linking ideas from media;

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Handbook of Digital Games

This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those;

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Choosing and Using Digital Games in the Classroom

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a;

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Games and Ethics

The number of digital gamers is increasing worldwide, but public debates about digital games commonly focus on questionable game content or;

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History of Digital Games

the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History;

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The Players' Realm

Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first;

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Digital Games as History

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for;

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DIGITAL GAMES

digital game, are now interchangeable. Digital Games: Computers at Play explains the history of digital games, explores how the games have;

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Games of History

, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses;

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Games of History

, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses;

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Learning Science Through Computer Games and Simulations

, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital;

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Evolutionary Psychology and Digital Games

Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the first edited volume that systematically applies evolutionary;

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The Complete Guide to Photorealism for Visual Effects, Visualization and Games

This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual;

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The Complete Guide to Photorealism for Visual Effects, Visualization and Games

This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual;

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Archaeogaming

. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games... As will be described in the;

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The Digital Role-Playing Game and Technical Communication

With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge;

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The Business and Culture of Digital Games

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology;

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The Business and Culture of Digital Games

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology;

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Diversity of Play

The early days when digital games were new, harmless and niche are long gone. Today's games can simulate battlefields, predict disaster;

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Playing the Crusades

on medievalism. Cumulatively, the authors reveal the complex position of the crusades within digital games, highlight the impact of these;

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Handbook of Research on Immersive Digital Games in Educational Environments

research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging;

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