Ben je op zoek naar emotions technology and digital games? Bekijk onze boeken selectie en zie direct bij welke webshop je emotions technology and digital games online kan kopen. Ga je voor een ebook of paperback van emotions technology and digital games. Zoek ook naar accesoires voor emotions technology and digital games. Zo ben je er helemaal klaar voor. Ontdek ook andere producten en koop vandaag nog je emotions technology and digital games met korting of in de aanbieding. Alles voor veel leesplezier!
Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration;
Vergelijkbare producten zoals Emotions, Technology, and Digital Games
and the digital economy. Advances in digital technology have ushered us into what is referred to as industry 4.0 or the digital age;
Vergelijkbare producten zoals Emotions and Service in the Digital Age
and in digital environments. Technology, Emotions, and Behavior explains the role of technology in the evolution of both emotions and;
Vergelijkbare producten zoals Emotions, Technology, and Behaviors
Fifteen thought-provoking essays engage in an innovative dialogue between cultural studies of affect, feelings and emotions, and digital;
Vergelijkbare producten zoals Digital Cultures and the Politics of Emotion
Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory;
Vergelijkbare producten zoals Animation, Embodiment, and Digital Media
Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory;
Vergelijkbare producten zoals Animation, Embodiment, and Digital Media
Het boek 'Mindful Games for Kids: 50 Fun Activities to Stay Present, Improve Concentration, and Understand Emotions' van Kristina;
Vergelijkbare producten zoals Mindful Games for Kids: 50 Fun Activities to Stay Present, Improve Concentration, and Understand Emotions
interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming;
Vergelijkbare producten zoals Games: Purpose and Potential in Education
interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming;
Vergelijkbare producten zoals Games: Purpose and Potential in Education
Emotions, Technology, and Social Media discusses the ways the social media sphere uses emotion and technology, and how each of these;
Vergelijkbare producten zoals Emotions, Technology, and Social Media
, in games, in social media and in our increasingly digital world. But what do we mean by identity and how do our theories and assumptions about;
Vergelijkbare producten zoals Constructing the Self in a Digital World
digital play in the classroom. Activities cover different possible classroom scenarios - from no available technology, through one computer and a;
Vergelijkbare producten zoals Delta Tch Dev: Digital Play
the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning;
Vergelijkbare producten zoals How Computer Games Help Children Learn
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;
Vergelijkbare producten zoals Digital Games and Learning
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;
Vergelijkbare producten zoals Digital Games and Learning
A hands-on guide to playing all your favourite computer games. Included with the tips are lots of facts about the digital gaming industry;
Vergelijkbare producten zoals Role Playing Games
Digital Games and Learning is een boek van Tsung-Yen Chuang;
Vergelijkbare producten zoals Digital Games and Learning
, in games, in social media and in our increasingly digital world. But what do we mean by identity and how do our theories and assumptions about;
Vergelijkbare producten zoals Learning in Doing
. The book fills a substantial gap in the social research of digital technology, and examines whether the internet invokes emotional states;
Vergelijkbare producten zoals Internet and Emotions
work on the ethical dimensions of the development, production and distribution of digital games, as well as issues relating to responsible;
Vergelijkbare producten zoals Games and Ethics
, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book;
Vergelijkbare producten zoals Understanding Games and Game Cultures
increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the;
Vergelijkbare producten zoals The Players' Realm
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those;
Vergelijkbare producten zoals Handbook of Digital Games
today, including virtual education, 'open' courses, digital games, and social media. It then concludes with specific recommendations for fairer;
Vergelijkbare producten zoals Distrusting Educational Technology
today, including virtual education, 'open' courses, digital games, and social media. It then concludes with specific recommendations for fairer;
Vergelijkbare producten zoals Distrusting Educational Technology
look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game;
Vergelijkbare producten zoals Choosing and Using Digital Games in the Classroom
in which traditional learning and digital technology can complement each other. This will improve learning while communicating a program of skill;
Vergelijkbare producten zoals Acquiring Learning Skills With Digital Technology
Einde inhoud
Geen pagina's meer om te laden'