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BUSINESS GAMES is a photocopiable resource book for teachers of business English. Organised in three sections, problems, issues, and;
Vergelijkbare producten zoals Business Games
work on the ethical dimensions of the development, production and distribution of digital games, as well as issues relating to responsible;
Vergelijkbare producten zoals Games and Ethics
Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral;
Vergelijkbare producten zoals Video Games, Violence, and the Ethics of Fantasy
Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral;
Vergelijkbare producten zoals Video Games, Violence, and the Ethics of Fantasy
nature as divided by the four temperaments (Sanguine, Phlegmatic, Choleric, and Melancholic) allow us to solve various social games, which are;
Vergelijkbare producten zoals Why Business Ethics Matters
This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors;
Vergelijkbare producten zoals The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom
phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective;
Vergelijkbare producten zoals The Psychology of Video Games
phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the;
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Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the;
Vergelijkbare producten zoals Computer Games and Technical Communication
Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the;
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approaches, including contemplative exercises, expressive arts, games, and media. Each chapter contains objectives, detailed procedures, adaptations;
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approaches, including contemplative exercises, expressive arts, games, and media. Each chapter contains objectives, detailed procedures, adaptations;
Vergelijkbare producten zoals Creative Ways to Learn Ethics
This title is divided into five sections. Each section has ten exercises designed to stimulate discussion and promote inquiry regarding;
Vergelijkbare producten zoals 50 Activities for Promoting Ethics
especially those that Wittgenstein called language games. These language games provide structure and stability to our moral lives while they permit;
Vergelijkbare producten zoals Morality and our Complicated Form of Life
especially those that Wittgenstein called language games. These language games provide structure and stability to our moral lives while they permit;
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arguments and empirical data, case studies and games are used to get closer to real life problematics of business. The book is written by leading;
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Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and;
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games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011;
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aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are;
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theory of rational behaviour consisting of individual decision theory, ethics, and game theory as its main branches. Decision theory deals with a;
Vergelijkbare producten zoals Rational Behaviour and Bargaining Equilibrium in Games and Social Situations
debt, zero tolerance policies, grade inflation, and video games. Other cases discuss current topics like living wills, obesity, human;
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life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their;
Vergelijkbare producten zoals Ten Things Video Games Can Teach Us
life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their;
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sections (Play as Life, Play as Games, Play as Art and Play as Politics), this book sheds new light on the significance of play for both children;
Vergelijkbare producten zoals The Philosophy of Play as Life
sections (Play as Life, Play as Games, Play as Art and Play as Politics), this book sheds new light on the significance of play for both children;
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explains ethical assessment approaches, and then gives an ethical assessment of economic Behavior using case studies. It uses roleplaying and games;
Vergelijkbare producten zoals Business Ethics - A Philosophical and Behavioral Approach
using case studies. Roleplaying and games are used to explain the behavior of people in relation to ethics. The 2nd edition has been;
Vergelijkbare producten zoals Business Ethics - A Philosophical and Behavioral Approach
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