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violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light;
Vergelijkbare producten zoals Video Games, Violence, and the Ethics of Fantasy
violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light;
Vergelijkbare producten zoals Video Games, Violence, and the Ethics of Fantasy
technology, the media, academia and, in some cases, governments, have drawn correlations between video games and serious instances of violence;
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A source of inspiration and nostalgia, The Little Book of Video Games is a lighthearted collection of 70 of the most iconic and influential;
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This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing;
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This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing;
Vergelijkbare producten zoals Video Game Influences on Aggression, Cognition, and Attention
the nature of video games and their effects. It provides a critique of relevant theories of media violence effects and in particular theories;
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How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society through an;
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phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective;
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phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the;
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Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that;
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Placing gender at the centre of the debate about young children and multimedia, particularly video games, the book develops a relational;
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research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games;
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research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games;
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cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this;
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legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American;
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mediated violence to examine how audiences, producers and critics interact with news images, films, video-games and advertising. He argues that;
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The book explores a number of debates about young children and multimedia, with particular reference to video games. It places issues;
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entertainment media - especially violent video games - and increased aggressive and violent behavior. The book also reveals a more specific connection;
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mediated violence to examine how audiences, producers and critics interact with news images, films, video-games and advertising. He argues that;
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Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their;
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, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on;
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How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the;
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Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and;
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An unauthorized look behind one of the greatest video game franchises of all time, Final Fantasy The Final Fantasy universe is packed;
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