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Gamer Nation Video Games and American Culture

video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and;

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Of Games and God

A communications expert and enthusiastic gamer offers a lively, balanced, and informed Christian perspective on video games and video game;

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Playing the Field

approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US;

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Playing the Field

approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US;

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Bit by Bit

of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing-and there is a 40;

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Unified Discourse Analysis

Discourse Analysis is becoming increasingly multimodal , concerned primarily with the interplay of language, image and sound. Video Games;

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Unified Discourse Analysis

Discourse Analysis is becoming increasingly multimodal , concerned primarily with the interplay of language, image and sound. Video Games;

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Video Game Play And Addiction

video games. Kourosh Dini, MD, a child, adolescent, and adult psychiatrist and gamer, has researched video gaming and presents a balanced and;

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Gaming Culture(s) in India

spaces of gaming as sites of contestation between developers of games and the players. A holistic study covering one of the largest video game;

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Destructive Sublime

like Call of Duty. Allison locates some of video games' glorification of violence, disruptive audiovisual style, and bodily sensation in even;

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Gaming

gamers in a United States household, and 80% of these households own at least one device that plays video games (Entertainment Software;

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Region Locked

Not all games are released equal. The barriers of language and culture can leave our world divided, and this includes the video games;

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Coin-Operated Americans

technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari's Pong in 1972;

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Coin-Operated Americans

technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari's Pong in 1972;

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Vintage Games 2.0

towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for;

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Gamer Psychology and Behavior

variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain and the concept;

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Collecting Classic Video Games

Here is a grand review of the home video games that entertained the nation, and much of the world, during the 1970s and 1980s. In over 1000;

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Video Games

cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this;

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Understanding Video Games

From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game;

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Masculinities in Contemporary American Culture

masculine identities have come evolved. With an emphasis on popular culture -- particularly film, TV, video games, and music -- this text invites;

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Masculinities in Contemporary American Culture

masculine identities have come evolved. With an emphasis on popular culture -- particularly film, TV, video games, and music -- this text invites;

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Little Book of Video Games

A source of inspiration and nostalgia, The Little Book of Video Games is a lighthearted collection of 70 of the most iconic and influential;

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Becoming a Video Game Designer

A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life;

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Rhetoric/Composition/Play through Video Games

investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through;

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Playing as Others

, ethical, and theological meaning latent within video games and gaming communities, but constructive reactions to the situation showed that video;

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War/Play

/Play critically examines the role that militarized video games such as Call of Duty play in the lives of young people and the impact these;

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War/Play

/Play critically examines the role that militarized video games such as Call of Duty play in the lives of young people and the impact these;

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