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technology, the media, academia and, in some cases, governments, have drawn correlations between video games and serious instances of violence;
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This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;
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This handbook on important recent developments in the sociology of crime and deviance is divided into five major sections: History of the;
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How can video games challenge us to think more deeply about our reality, faith, and community? Since the advent of video games in the;
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, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more;
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, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more;
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phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives;
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phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives;
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This book explores the three aspects of deviance that contemporary crime fiction manipulates: linguistic, social, and generic. Gregoriou;
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For the first time, Crime and Deviance brings together the important essays and previously unpublished writings of Edwin M. Lemert. More;
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What do sociologists mean when they talk about 'crime' and 'deviance'? Can we use theory to explain why individuals break the law? And how;
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What do sociologists mean when they talk about 'crime' and 'deviance'? Can we use theory to explain why individuals break the law? And how;
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Crime and Deviance with Theory and Methods contains the key information for these A2 Unit 4 topics, with examiners' notes and essential;
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This is a collection of contributions to theory, research and policy concerning crime, law and deviance. Each concerns the core;
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Devilry, Deviance, and Public Sphere draws on criminology and social theory to explore and expand social historical themes in the analysis;
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video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;
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video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;
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Crime, Deviance and Society: An Introduction to Sociological Criminology offers a comprehensive introduction to criminological theory. The;
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sociology of crime and deviance that is current and emerging for research, methodology, practice, and theory in criminology. It fosters research to;
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interactionist tradition, and the construction of cultural meaning. He provides an in-depth analysis of the significant theoretical contribution;
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Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and;
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stake including Digital - The New Normal, Exponential Growth, and Innovation in the 21st century. Part 2 introduces readers to the SAP Next-Gen;
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stake including Digital - The New Normal, Exponential Growth, and Innovation in the 21st century. Part 2 introduces readers to the SAP Next-Gen;
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An indispensable guide to the sociological theories behind crime, it outlines the principal theories of crime and rule-breaking, discussing;
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Cambridge Discovery Education Interactive Readers are the next generation of graded readers - captivating topics, high-impact video, and;
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