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The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading;
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The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading;
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Do video games tell stories? And if they do, how and why do they do so? In this study, Dominic Arsenault takes the reader through the;
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The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game;
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what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a;
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what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a;
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repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being;
Vergelijkbare producten zoals 3ds Max Basics for Modeling Video Game Assets: Volume 2
repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being;
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Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and;
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in-depth knowledge of game design theory and insight into the technical and design aspects of video game development. The Way We Play allows;
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in-depth knowledge of game design theory and insight into the technical and design aspects of video game development. The Way We Play allows you to;
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This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;
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phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective;
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phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the;
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In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful;
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Vergelijkbare producten zoals How To Quickly Develop A Video Game Even If You Do Not Know How To Code, How To Monetize A Video Game, How To Sell A Video Game, The Effective Marketing Strategies For Selling A Video Game, And How To Generate Extreme Wealth On Social Media Platforms
authors ask readers to consider larger questions about the medium: What defines a video game? Who plays games? Why do we play games? How do games;
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Provides a guide to the video game that includes walkthroughs, character profiles, strategies, level maps, treasure checklists, fighting;
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reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video;
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reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video;
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Sections of Video Game Magazines. The reader might maintain that there is no difference between the original work and the offshoot and they would;
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Vergelijkbare producten zoals Why Video Games Are Addictive To Play, What Causes A Video Game Addiction, The Dangers Of Succumbing To A Video Game Addiction, How To End A Video Gam
The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific;
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The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific;
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This is a guide to the basic storytelling principles essential for producing truly memorable video games. It provides developers with;
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