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isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and;
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? * Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers;
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research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games;
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research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games;
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lifespan and on psychiatric illness. Part one investigates nutritional influences on brain development and cognition including the effects of early;
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video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;
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video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;
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, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more;
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, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more;
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implications for the management of those behaviors; and dietary influences on violent behavior. Table of Contents Front Matter GENETIC;
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chapter of this book addresses video game effects from a long-term, holistic perspective, focusing on antisocial and prosocial outcomes, using a;
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>Identifies conflicts between cognition, action, perception, and emotion Explores influences on both individual and group/team performance;
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is a well-studied, multidimensional phenomenon that may be parsed by cognition, affect, and behavior. Occurring as primary aggression and as a;
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on the effects of violent games. It also pays increased attention to instrumental versus affective aggression, to age, sex and personality as;
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The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this;
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The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this;
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This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;
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Do video games tell stories? And if they do, how and why do they do so? In this study, Dominic Arsenault takes the reader through the;
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Cognition research and theory has become a major focus of attention within academic psychology over the past 15 years. However, most social;
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biological influences on cognition, cognitive influences on emotion, and personality traits influencing cognition and emotion.;
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biological influences on cognition, cognitive influences on emotion, and personality traits influencing cognition and emotion.;
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The Craft and Science of Game Design: A Video Game Designer's Manual goes into the nuts and bolts of video game development from the;
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The Craft and Science of Game Design: A Video Game Designer's Manual goes into the nuts and bolts of video game development from the;
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Kool draws on recent research to illustrate that whilst the control of violence is a reaction to aggression, nonviolence is, by contrast;
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human perception, attention, memory, cognitive control, and action in healthy individuals. Chapters contain research on enhancing procedures and;
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