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Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that;
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specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video;
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material and technological history of video games, from the 1950s to the present, he suggests that their appeal starts and ends with the sense;
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phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective;
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phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the;
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tabletop roleplay games (RPGs) like Dungeons and Dragons and wargames, but also for board games and video games. See more here: https;
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tabletop roleplay games (RPGs) like Dungeons and Dragons and wargames, but also for board games and video games. See more here: https;
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particularly useful for tabletop roleplay games (RPGs) like Dungeons and Dragons and wargames, but also for board games and video games. See more here;
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Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an;
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Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an;
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video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how;
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society's obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through;
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investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through;
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This is a guide to the basic storytelling principles essential for producing truly memorable video games. It provides developers with;
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From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the;
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Games of the Gods, The Mythological Greek Ancient Gods, employ The Youth Video Gamers to fight The Diabolic and Sinister Zoombies, Deadly;
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teacher reminds them that they also have to have a service pledge, and they are not really sure how video games fitin with the goal of helping;
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Think video games are kids' stuff? Think again. According to authors John C. Beck and Mitchell Wade all those hours immersed in game;
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to promote and sell the results of their efforts. This book is a much-needed guide to: * the essentials of marketing strategy; * video games;
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The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific;
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technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari's Pong in 1972;
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technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari's Pong in 1972;
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As video gaming and video gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each;
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understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators;
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, ethical, and theological meaning latent within video games and gaming communities, but constructive reactions to the situation showed that video;
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With both young and adult gamers as loyal fans, The Legend of Zelda is one of the most beloved video game series ever created. The;
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