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Choosing and Using Digital Games in the Classroom

look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game;

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DIGITAL GAMES

digital game, are now interchangeable. Digital Games: Computers at Play explains the history of digital games, explores how the games have;

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History of Digital Games

the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History;

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Games of History

, chess and the digital game Civilization. Offering an alternative approach to the study of history through its focus on games and gaming as;

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Games of History

, chess and the digital game Civilization. Offering an alternative approach to the study of history through its focus on games and gaming as;

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Digital Games as History

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for;

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The Golden Age of Video Games

This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started;

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The Golden Age of Video Games

This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started;

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Digital Games and Learning

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;

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Digital Games and Learning

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;

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Games and Ethics

The number of digital gamers is increasing worldwide, but public debates about digital games commonly focus on questionable game content or;

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The Players' Realm

Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first;

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Handbook of Digital Games

This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those;

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Understanding Games and Game Cultures

Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic;

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Cheating

A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the;

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Evolutionary Psychology and Digital Games

Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the first edited volume that systematically applies evolutionary;

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Understanding Digital Games

There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst;

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Critical Gaming

interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital;

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'Killer Games' Versus 'We Will Fund Violence'

While the assessment of digital games in Germany is framed by a high-culture critique, which regards them as an 'illegitimate' activity;

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Digital Games and Learning

Digital Games and Learning is een boek van Tsung-Yen Chuang;

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The Business and Culture of Digital Games

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology;

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The Business and Culture of Digital Games

This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology;

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The Digital Role-Playing Game and Technical Communication

With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge;

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Diversity of Play

The early days when digital games were new, harmless and niche are long gone. Today's games can simulate battlefields, predict disaster;

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An Introduction to Game Studies

cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as;

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Handbook of Research on Immersive Digital Games in Educational Environments

research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging;

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Forms and Functions of Endings in Narrative Digital Games

This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling;

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