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look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game;
Vergelijkbare producten zoals Choosing and Using Digital Games in the Classroom
digital game, are now interchangeable. Digital Games: Computers at Play explains the history of digital games, explores how the games have;
Vergelijkbare producten zoals DIGITAL GAMES
the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History;
Vergelijkbare producten zoals History of Digital Games
, chess and the digital game Civilization. Offering an alternative approach to the study of history through its focus on games and gaming as;
Vergelijkbare producten zoals Games of History
, chess and the digital game Civilization. Offering an alternative approach to the study of history through its focus on games and gaming as;
Vergelijkbare producten zoals Games of History
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for;
Vergelijkbare producten zoals Digital Games as History
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started;
Vergelijkbare producten zoals The Golden Age of Video Games
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started;
Vergelijkbare producten zoals The Golden Age of Video Games
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;
Vergelijkbare producten zoals Digital Games and Learning
In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels;
Vergelijkbare producten zoals Digital Games and Learning
The number of digital gamers is increasing worldwide, but public debates about digital games commonly focus on questionable game content or;
Vergelijkbare producten zoals Games and Ethics
Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first;
Vergelijkbare producten zoals The Players' Realm
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those;
Vergelijkbare producten zoals Handbook of Digital Games
Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic;
Vergelijkbare producten zoals Understanding Games and Game Cultures
Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the first edited volume that systematically applies evolutionary;
Vergelijkbare producten zoals Evolutionary Psychology and Digital Games
There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst;
Vergelijkbare producten zoals Understanding Digital Games
interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital;
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While the assessment of digital games in Germany is framed by a high-culture critique, which regards them as an 'illegitimate' activity;
Vergelijkbare producten zoals 'Killer Games' Versus 'We Will Fund Violence'
Digital Games and Learning is een boek van Tsung-Yen Chuang;
Vergelijkbare producten zoals Digital Games and Learning
This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology;
Vergelijkbare producten zoals The Business and Culture of Digital Games
This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology;
Vergelijkbare producten zoals The Business and Culture of Digital Games
With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge;
Vergelijkbare producten zoals The Digital Role-Playing Game and Technical Communication
The early days when digital games were new, harmless and niche are long gone. Today's games can simulate battlefields, predict disaster;
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cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as;
Vergelijkbare producten zoals An Introduction to Game Studies
research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging;
Vergelijkbare producten zoals Handbook of Research on Immersive Digital Games in Educational Environments
This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling;
Vergelijkbare producten zoals Forms and Functions of Endings in Narrative Digital Games
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