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Forms and Functions of Endings in Narrative Digital Games

This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling;

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Digital Fiction and the Unnatural

video games, app fiction, and virtual reality. The book addresses the unique affordances of digital fiction by focusing on multilinearity and;

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Playing at Narratology

In Playing at Narratology Daniel Punday bridges the worlds of digital media studies and narrative studies by arguing that digital media;

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Playing at Narratology

In Playing at Narratology Daniel Punday bridges the worlds of digital media studies and narrative studies by arguing that digital media;

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Literary Conclusions

Endings are not just singular moments in time, but the outcomes of a process. And whatever a book's conclusion, its form has a history;

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Audionarratology

guides, mobile phone theatre, performance poetry, concept albums, digital stories, computer games, songs.;

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New Narratives

Just as the explosive growth of digital media has led to ever-expanding narrative possibilities and practices, so these new electronic;

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Science Fiction Video Games

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part;

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Visual Digital Culture

as Michael Jackson's Black or White, and computer games like Quake and Blade Runner, Andrew Darley asks whether digital visual forms mark a;

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Visual Digital Culture

as Michael Jackson's Black or White, and computer games like Quake and Blade Runner, Andrew Darley asks whether digital visual forms mark a;

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Survival Guide To Rook Endings

For all chess-players from beginners to grandmasters, and whatever their style of play one thing is certain: rook endings will arise in a;

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Cybertext

Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the;

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Cinematic Cuts

anxieties and fears, and how cinema itself might end with the increasing intervention of digital technologies that reorient the spectator's sense;

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Similes, Puns and Counterfactuals in Literary Narrative

: similes, puns, and counterfactuals. Harding argues that when deployed in literary narrative, these forms have narrative functions-such as the;

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Similes, Puns and Counterfactuals in Literary Narrative

: similes, puns, and counterfactuals. Harding argues that when deployed in literary narrative, these forms have narrative functions-such as the;

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Digital Storytelling

Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and;

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Third Person

, television, literature, comic books, tabletop games, and digital art. The contributors-media and television scholars, novelists, comic creators, game;

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Third Person

, television, literature, comic books, tabletop games, and digital art. The contributors-media and television scholars, novelists, comic creators, game;

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Games, Learning, And Society

field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.;

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Games, Learning, and Society

field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.;

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Narrative as Virtual Reality 2 Revisiting Immersion and Interactivity in Literature and Electronic Media

hypertext, electronic poetry, interactive drama, digital installation art, computer games, and multi-user online worlds like Second Life and World;

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Digital Games as History

understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores;

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Digital Storytelling 4e

processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital;

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Digital Storytelling 4e

processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital;

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Multiplayer

Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games;

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Multiplayer

Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games;

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