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Video Games and Storytelling

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be;

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Digital Storytelling

, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered;

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Science Fiction Video Games

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part;

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Video Game Storytelling

narratively successful video games. Video game writer and game writing instructor Evan Skolnick offers a clear and concise development reference guide;

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Unified Discourse Analysis

Discourse Analysis is becoming increasingly multimodal , concerned primarily with the interplay of language, image and sound. Video Games;

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Unified Discourse Analysis

Discourse Analysis is becoming increasingly multimodal , concerned primarily with the interplay of language, image and sound. Video Games;

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A Multimodal Approach to Video Games and the Player Experience

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical;

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A Multimodal Approach to Video Games and the Player Experience

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical;

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Forms and Functions of Endings in Narrative Digital Games

This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling;

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Exploring Visual Storytelling

Film, video games, television ads, corporate presentations-whatever medium you?re working in, a visual story is the most compelling way to;

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A Multimodal Perspective on Applied Storytelling Performances

In this volume, Soe Marlar Lwin proposes a contextualized multimodal framework that brings together storytelling practitioners' and;

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Visual Digital Culture

Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital;

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Visual Digital Culture

Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital;

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Once Upon a Pixel

Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some;

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Once Upon a Pixel

Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some;

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Writing for Animation, Comics, and Games

This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct;

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Writing for Animation, Comics, and Games

This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct;

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The Meaning of Video Games

applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Facade, Nintendo's Wii, and Will;

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Empathy and Violent Video Games

Through three empirical studies, this book explores the mechanisms behind moderating functions of empathy in violent video games, revealing;

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Manifest Destiny 2.0

Humphreys's Manifest Destiny 2.0 asks why these genres endure so prolifically in the video game market. While video games provide a radically new and;

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Manifest Destiny 2.0

Humphreys's Manifest Destiny 2.0 asks why these genres endure so prolifically in the video game market. While video games provide a radically new and;

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Video Games and Creativity

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and;

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Writing an Interactive Story

Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games;

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Writing an Interactive Story

Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games;

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Digital Storytelling 4e

edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the;

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Digital Storytelling 4e

edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the;

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