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The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be;
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, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered;
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Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part;
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narratively successful video games. Video game writer and game writing instructor Evan Skolnick offers a clear and concise development reference guide;
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Discourse Analysis is becoming increasingly multimodal , concerned primarily with the interplay of language, image and sound. Video Games;
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Discourse Analysis is becoming increasingly multimodal , concerned primarily with the interplay of language, image and sound. Video Games;
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This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical;
Vergelijkbare producten zoals A Multimodal Approach to Video Games and the Player Experience
This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical;
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This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling;
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Film, video games, television ads, corporate presentations-whatever medium you?re working in, a visual story is the most compelling way to;
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In this volume, Soe Marlar Lwin proposes a contextualized multimodal framework that brings together storytelling practitioners' and;
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Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital;
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Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital;
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Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some;
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Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some;
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This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct;
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This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct;
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applied to the study of video games. Citing specific examples such as Myst and Lost, Katamari Damacy, Halo, Facade, Nintendo's Wii, and Will;
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Through three empirical studies, this book explores the mechanisms behind moderating functions of empathy in violent video games, revealing;
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Humphreys's Manifest Destiny 2.0 asks why these genres endure so prolifically in the video game market. While video games provide a radically new and;
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Humphreys's Manifest Destiny 2.0 asks why these genres endure so prolifically in the video game market. While video games provide a radically new and;
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Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and;
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Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games;
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Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games;
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edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the;
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edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the;
Vergelijkbare producten zoals Digital Storytelling 4e
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