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The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be;
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narratively successful video games. Video game writer and game writing instructor Evan Skolnick offers a clear and concise development reference guide;
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Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some;
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Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some;
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, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered;
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This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive;
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This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive;
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Humphreys's Manifest Destiny 2.0 asks why these genres endure so prolifically in the video game market. While video games provide a radically new and;
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Humphreys's Manifest Destiny 2.0 asks why these genres endure so prolifically in the video game market. While video games provide a radically new and;
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Do video games tell stories? And if they do, how and why do they do so? In this study, Dominic Arsenault takes the reader through the;
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video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;
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video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews;
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towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for;
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Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and;
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Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided;
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This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;
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This very timely book covers various aspects of video games and their effects upon the individual, family, and community. Topics;
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Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that;
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From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game;
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in exergaming; the efficiency of brain training versus recreational video games; the effect of social media in the video game industry; video games and;
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phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective;
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phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the;
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Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player;
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This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical;
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This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical;
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Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided;
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