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Procedural Storytelling in Game Design

between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design;

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Procedural Storytelling in Game Design

between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design;

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Procedural Generation in Game Design

to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from;

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Interactive Storytelling for the Screen

filmmaking and content creation, a huge variety of analog story world design, eXtended realities, game design, and virtual reality (VR) design;

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Interactive Storytelling for the Screen

filmmaking and content creation, a huge variety of analog story world design, eXtended realities, game design, and virtual reality (VR) design;

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Game Design Deep Dive

-level discussion and breakdown of procedural and random content generation Joshua Bycer is a game design critic with more than seven years;

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Game Design Deep Dive

of procedural and random content generation Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game;

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Narrative Tactics for Mobile and Social Games

grants readers practical advice for improving narrative design and game writing for mobile and social games, and helps them rise to the challenge;

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Narrative Tactics for Mobile and Social Games

grants readers practical advice for improving narrative design and game writing for mobile and social games, and helps them rise to the challenge;

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Interactive Storytelling

, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and;

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Practical Game Design

Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and;

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Fundamentals Of Game Design

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game;

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Real-Time Shading

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;

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Real-Time Shading

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and;

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Andrew Rollings and Ernest Adams on Game Design

How often have you heard anyone can design a game? While it seems like an easy job, game ideas are cheap and plentiful. Advancing those;

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The Advanced Game Narrative Toolbox

and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio. Improve your own stories by;

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The Advanced Game Narrative Toolbox

and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio. Improve your own stories by;

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Transactions on Edutainment X

, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the;

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Procedural Content Generation for Unity Game Development

Harness the power of procedural content generation to design unique games with Unity About This Book * Learn the basics of PCG;

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Roguelike Development with JavaScript

such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and;

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Roguelike Development with JavaScript

populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based;

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Video Game Storytelling

This is a guide to the basic storytelling principles essential for producing truly memorable video g;...

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Handbook on Interactive Storytelling

, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and;

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Java Game Development with LibGDX

alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation;

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Chris Crawford On Interactive Storytelli

more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To;

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Transactions on Edutainment XI

, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were;

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Transactions on Edutainment XII

, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were;

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