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Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part;
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from video games and science fiction film (Xenoblade Chronicles, Xenoblade Chronicles X and EX_MACHINA). The author provides a unique;
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As video gaming and video gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each;
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, short stories and video and role-playing games. Categories include Weird, Science Fiction, Space, Steampunk, Romance and Weird Menace Westerns.;
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disciplines. Although the main focus is on literature, other forms of science fiction, including film and video games, are explored and, because;
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strikingly high proportion of films, commercial art, popular music, video and computer games, and non-genre fiction have become what Csicsery-Ronay;
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are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus;
Vergelijkbare producten zoals Video Games, Violence, and the Ethics of Fantasy
are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus;
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Discourse Analysis is becoming increasingly multimodal , concerned primarily with the interplay of language, image and sound. Video Games;
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Discourse Analysis is becoming increasingly multimodal , concerned primarily with the interplay of language, image and sound. Video Games;
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languages for RPGs, fantasy and science fiction, movies, or video games... or just learn more about how languages work with the same accurate yet;
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Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;
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Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;
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Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and;
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make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful;
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make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful;
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Make Your Own Twine Games! shows you how to make interactive fiction games using Twine, a beginner-friendly online tool for creating non;
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energy of today's video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close;
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energy of today's video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close;
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The Cambridge Companion to American Science Fiction explores the relationship between the ideas and themes of American science fiction and;
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This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;
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Virtual reality sounds like the stuff of science fiction movies and immersive video games, but what if you could use it to become a;
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Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P;
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From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game;
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This very timely book covers various aspects of video games and their effects upon the individual, family, and community. Topics;
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From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they;
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The Cambridge Companion to American Science Fiction explores the relationship between the ideas and themes of American science fiction and;
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