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Science Fiction Video Games

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part;

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Posthumanism in digital culture

from video games and science fiction film (Xenoblade Chronicles, Xenoblade Chronicles X and EX_MACHINA). The author provides a unique;

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Video Gaming in Science Fiction

As video gaming and video gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each;

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Encyclopedia of Weird Westerns

, short stories and video and role-playing games. Categories include Weird, Science Fiction, Space, Steampunk, Romance and Weird Menace Westerns.;

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Science Fact and Science Fiction

disciplines. Although the main focus is on literature, other forms of science fiction, including film and video games, are explored and, because;

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The Seven Beauties of Science Fiction

strikingly high proportion of films, commercial art, popular music, video and computer games, and non-genre fiction have become what Csicsery-Ronay;

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Video Games, Violence, and the Ethics of Fantasy

are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus;

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Video Games, Violence, and the Ethics of Fantasy

are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus;

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Unified Discourse Analysis

Discourse Analysis is becoming increasingly multimodal , concerned primarily with the interplay of language, image and sound. Video Games;

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Unified Discourse Analysis

Discourse Analysis is becoming increasingly multimodal , concerned primarily with the interplay of language, image and sound. Video Games;

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Advanced Language Construction

languages for RPGs, fantasy and science fiction, movies, or video games... or just learn more about how languages work with the same accurate yet;

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Games Girls Play

Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;

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Games Girls Play

Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing;

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Video Games and Creativity

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and;

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The Art and Science of Game Design

make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful;

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The Craft and Science of Game Design

make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful;

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Make Your Own Twine Games!

Make Your Own Twine Games! shows you how to make interactive fiction games using Twine, a beginner-friendly online tool for creating non;

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Cyberpunk and Visual Culture

energy of today's video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close;

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Cyberpunk and Visual Culture

energy of today's video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close;

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The Cambridge Companion to American Science Fiction

The Cambridge Companion to American Science Fiction explores the relationship between the ideas and themes of American science fiction and;

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Understanding Video Games

This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game;

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Cutting-Edge Virtual Reality

Virtual reality sounds like the stuff of science fiction movies and immersive video games, but what if you could use it to become a;

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Silent Hill

Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P;

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Understanding Video Games

From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game;

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Video Games And Our Children

This very timely book covers various aspects of video games and their effects upon the individual, family, and community. Topics;

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Video Games

From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they;

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The Cambridge Companion to American Science Fiction

The Cambridge Companion to American Science Fiction explores the relationship between the ideas and themes of American science fiction and;

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