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of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The;
Vergelijkbare producten zoals Game Cultures
contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's;
Vergelijkbare producten zoals Children's Games in the New Media Age
contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's;
Vergelijkbare producten zoals Children's Games in the New Media Age
nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a;
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: - games as a new media form; - the design, development and marketing of games; - the use of games in public and private spaces;
Vergelijkbare producten zoals The Business and Culture of Digital Games
: - games as a new media form; - the design, development and marketing of games; - the use of games in public and private spaces;
Vergelijkbare producten zoals The Business and Culture of Digital Games
gaming and the pedagogical use of digital games. Questions of the communicative-cultural change in game cultures are linked with questions;
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Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet;
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explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for;
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, charting the dramatic rise of new media in schools. Work across a wide range of media is presented: computer animation, digital video and film;
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, charting the dramatic rise of new media in schools. Work across a wide range of media is presented: computer animation, digital video and film;
Vergelijkbare producten zoals Making New Media
of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive;
Vergelijkbare producten zoals Computer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears
grappling with semiotic media other than language and technology other than print, she reveals how story, a form of meaning that transcends cultures;
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Computer games have fascinated millions of users for more than 30 years. Today, they constitute the strongest sector in the media;
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Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however;
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New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the;
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context of the 'new' or 'creative economy'. In the second edition of New Media new material on computer games and Internet Law has been;
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character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks;
Vergelijkbare producten zoals Visual Digital Culture
character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks;
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games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm;
Vergelijkbare producten zoals Playing Video Games
games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm;
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This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new;
Vergelijkbare producten zoals Contemporary Topics in Computer Graphics and Games
learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a;
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'; as manifested through the media of TV, film, and computer games. Unlike other media studies and education books, the authors employ both;
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think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban;
Vergelijkbare producten zoals How Computer Games Help Children Learn
Computer games, the Internet, and other new communications media are often seen to pose threats and dangers to young people, but they also;
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