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This is a step-by-step, hands-on guide that is filled with examples and screenshots of building a multiplayer virtual world. The virtual;
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. Virtual Worlds are online multiplayer three-dimensional environments where avatars represent their real world counterparts. In particular, this;
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massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not;
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of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every;
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The odyssey of a group of refugees from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play;
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increasing trend of global and virtual banking via the 'Second Life' MMOG (Massively Multiplayer Online Game). Through this fascinating case study;
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Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes;
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Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes;
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increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects;
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increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects;
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in human economic, political, and social interactions.Bainbridge investigates the human and technological dynamics of fouronline virtual worlds;
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The odyssey of a group of refugees from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play;
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Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information;
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Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds;
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In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps -- as players slip;
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Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range;
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; virtual worlds bridge the gap between 2D web spaces online and 3D physical spaces of the classroom, providing teachers and students alike with;
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; virtual worlds bridge the gap between 2D web spaces online and 3D physical spaces of the classroom, providing teachers and students alike with;
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Understand the key concepts for creating multiplayer virtual experiences Know the basics of computer networking and how to employ them;
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Virtual worlds are most often three dimensional locales, where people create virtual personae (called avatars) who come to play, socialize;
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Virtual worlds are most often three dimensional locales, where people create virtual personae (called avatars) who come to play, socialize;
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In the last five years, Web 2.0 applications - vast virtual worlds, multiplayer online games, social networking, and file sharing among;
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In the last five years, Web 2.0 applications - vast virtual worlds, multiplayer online games, social networking, and file sharing among;
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This book provides a foundational look at social virtual worlds from the geographer's perspective. How can the geographer's craft be;
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Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated;
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Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated;
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