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that teachers have been waiting for, Using Virtual Worlds in Educational Settings is an accessible, practical resource for educators to support;
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in pedagogy that teachers have been waiting for, Using Virtual Worlds in Educational Settings is an accessible, practical resource for educators to;
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Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes;
Vergelijkbare producten zoals Design for Learning in Virtual Worlds
Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes;
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then using the space to plan in 3D, design real-time and implement a 'virtual biodome effect' for continuous learning. It is our hope the book;
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open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning;
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. Virtual Worlds are online multiplayer three-dimensional environments where avatars represent their real world counterparts. In particular, this;
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multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this;
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multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this;
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Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range;
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Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;
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Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;
Vergelijkbare producten zoals Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools
. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings;
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the how trust affects learning in the virtual world. Managing teams of students and faculty in this context requires a deeper understanding;
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published on virtual worlds and learning, many were written prior to the existence of mature applications and thus consist largely of early proof;
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here to stay and that schools can, and should, embrace learning in virtual worlds. Virtual Worlds will provide the knowledge, inspiration and;
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Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international;
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reality has been applied in educational settings in order to transform student learning and experiences through such methods as building;
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well as virtual worlds and mobile devices, and the practical issues of using them. The authors offer a thorough appraisal of the potential;
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well as virtual worlds and mobile devices, and the practical issues of using them. The authors offer a thorough appraisal of the potential;
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This Book Set consists of: *9781781902363 - Increasing Student Engagement and Retention using Online Learning Activities: Wikis, Blogs and;
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online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory;
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themselves, about how to use applications and tools to transform teaching and learning. Collectively, this book advances innovation for using virtual;
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, creating art, and making real money. Business is booming on the virtual frontier, as billions of dollars are paid in exchange for pixels on screens;
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educational and cultural consequences of digital culture, Learning the Virtual Life presents a neutral, advanced introduction to the key issues;
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educational and cultural consequences of digital culture, Learning the Virtual Life presents a neutral, advanced introduction to the key issues;
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world research. It embraces both sociological and anthropological approaches to qualitative educational research, using case studies from the;
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