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Using Virtual Worlds in Educational Settings: Making Learning Real

that teachers have been waiting for, Using Virtual Worlds in Educational Settings is an accessible, practical resource for educators to support;

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Using Virtual Worlds in Educational Settings: Making Learning Real

in pedagogy that teachers have been waiting for, Using Virtual Worlds in Educational Settings is an accessible, practical resource for educators to;

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Design for Learning in Virtual Worlds

Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes;

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Design for Learning in Virtual Worlds

Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes;

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Transforming Virtual World Learning

then using the space to plan in 3D, design real-time and implement a 'virtual biodome effect' for continuous learning. It is our hope the book;

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Increasing Student Engagement and Retention Using Immersive Interfaces

open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning;

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Virtual Worlds for Language Learning

. Virtual Worlds are online multiplayer three-dimensional environments where avatars represent their real world counterparts. In particular, this;

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Implementing Augmented Reality Into Immersive Virtual Learning Environments

multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this;

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Implementing Augmented Reality Into Immersive Virtual Learning Environments

multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this;

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Understanding Learning in Virtual Worlds

Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range;

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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;

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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes;

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Assessment in Game-Based Learning

. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings;

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Building Collaborative Learning Environments

the how trust affects learning in the virtual world. Managing teams of students and faculty in this context requires a deeper understanding;

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Virtual Worlds for Online Learning

published on virtual worlds and learning, many were written prior to the existence of mature applications and thus consist largely of early proof;

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Virtual Worlds

here to stay and that schools can, and should, embrace learning in virtual worlds. Virtual Worlds will provide the knowledge, inspiration and;

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Researching Learning in Virtual Worlds

Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international;

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Current and Prospective Applications of Virtual Reality in Higher Education

reality has been applied in educational settings in order to transform student learning and experiences through such methods as building;

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Online Communication In Language Learning And Teaching

well as virtual worlds and mobile devices, and the practical issues of using them. The authors offer a thorough appraisal of the potential;

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Online Communication In Language Learning And Teaching

well as virtual worlds and mobile devices, and the practical issues of using them. The authors offer a thorough appraisal of the potential;

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Increasing Student Engagement and Retention

This Book Set consists of: *9781781902363 - Increasing Student Engagement and Retention using Online Learning Activities: Wikis, Blogs and;

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Information Dynamics in Virtual Worlds

online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory;

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Virtual and Augmented Reality in English Language Arts Education

themselves, about how to use applications and tools to transform teaching and learning. Collectively, this book advances innovation for using virtual;

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Virtual Justice

, creating art, and making real money. Business is booming on the virtual frontier, as billions of dollars are paid in exchange for pixels on screens;

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Learning the Virtual Life

educational and cultural consequences of digital culture, Learning the Virtual Life presents a neutral, advanced introduction to the key issues;

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Learning the Virtual Life

educational and cultural consequences of digital culture, Learning the Virtual Life presents a neutral, advanced introduction to the key issues;

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Fieldwork in Educational Settings

world research. It embraces both sociological and anthropological approaches to qualitative educational research, using case studies from the;

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Einde inhoud

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