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the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international;
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The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction;
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
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The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses;
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This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for;
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Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for;
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-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century;
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This book constitutes the refereed proceedings of the 11th International Conference on Web-Based Learning, ICWL 2012, held in Sinaia;
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Die Verbindung von Online-Lernen mit Spielmechaniken, auch Digital Game-based Learning genannt, wird schon seit langerer Zeit;
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future. Digital Game-Based Learning is a landmark volume that traces the shift from traditional learning techniques to digital and game-based;
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development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences;
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in Transforming Schools Using Project-Based Learning, Performance Assessment, and Common Core Standards, Bob Lenz, Justin Wells, and Sally Kingston draw;
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empathy, systems thinking, and design thinking? This question has motivated Matthew Farber's Game-Based Learning in Action: How an Expert Affinity;
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effective, game-based learning. Despite famous game-designer Costikyan's characterization of game-design as an art, rather than an engineering;
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Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both;
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Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both;
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in topical sections on blended bearning and computer-supported learning; virtual reality, augmented reality and game-based learning; open online;
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This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new;
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This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new;
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interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design;
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This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based;
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This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based;
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game-based learning methods, useful in nursing and clinical health sciences education. The text draws upon existing models of experiential;
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Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions;
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Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions;
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Dieses essential erlautert, wie Digital Game-based Learning zur Lern-Revolution der Digitalisierung beitragt. Lehrende und Game-Designer;
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