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Game-based Learning in der Personalentwicklung: Potentiale und Mehrwerte für die Führungskräfteentwicklung

Die Verbindung von Online-Lernen mit Spielmechaniken, auch Digital Game-based Learning genannt, wird schon seit langerer Zeit;

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Digital Game-based Learning

future. Digital Game-Based Learning is a landmark volume that traces the shift from traditional learning techniques to digital and game-based;

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Learning through Digital Game Design and Building in a Participatory Culture

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new;

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Learning Through Digital Game Design And Building In A Parti

This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new;

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Smart Pedagogy of Game-based Learning

researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational;

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Digital Game-based Learning

Dieses essential erlautert, wie Digital Game-based Learning zur Lern-Revolution der Digitalisierung beitragt. Lehrende und Game-Designer;

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Games-To-Teach or Games-To-Learn

-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century;

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Gameful Second and Foreign Language Teaching and Learning

language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by;

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Game Science in Hybrid Learning Spaces

Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions;

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Game Science in Hybrid Learning Spaces

Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions;

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Advances in Game Design and Development Research

effective, game-based learning. Despite famous game-designer Costikyan's characterization of game-design as an art, rather than an engineering;

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Choosing and Using Digital Games in the Classroom

of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.;

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Digital Games In Language Learning And Teaching

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage;

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Digital Games in Language Learning and Teaching

This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage;

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Learning with Digital Games

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward;

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Learning with Digital Games

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward;

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Transactions on Edutainment X

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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Aesthetics and Design for Game -based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Aesthetics and Design for Game-Based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;

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Transactions on Edutainment V

, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games;

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Critical Gaming

looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and;

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Game-based Learning Across the Disciplines

The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses;

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Design, Motivation, and Frameworks in Game-Based Learning

Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for;

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Computer Games

-based games that mediate mental, intellectual, knowledge-oriented activities. This book presents a strategy for how to analyse digital epistemic;

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Emotions, Technology, and Digital Games

-based learning and educationIdentifies which components of online games support socio-emotional developmentDiscusses the;

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Global Perspectives on Gameful and Playful Teaching and Learning

In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful;

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Global Perspectives on Gameful and Playful Teaching and Learning

In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful;

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