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interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design;
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learning; the role of metaphors in game-based learning processes; illustrative, iterative, interdisciplinary and design-oriented use of learning;
Vergelijkbare producten zoals Advances in Game Design and Development Research
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
Vergelijkbare producten zoals Aesthetics and Design for Game -based Learning
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game;
Vergelijkbare producten zoals Aesthetics and Design for Game-Based Learning
This book constitutes the refereed proceedings of the 11th International Conference on Web-Based Learning, ICWL 2012, held in Sinaia;
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students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based;
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within the context of an interdisciplinary course. In this way, authors highlight how virtual place-based learning has employed the tools;
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questions of game design as well as instructional integration and organizational implementation of game-based learning across various disciplines;
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game-based learning; learning analytics; K-12 education; language learning; design, model and implementation of e-learning platforms and tools;
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Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and;
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environments, instructional design, game-based learning, learner characteristics, mobile learning.;
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learning. It expands on agile development processes and includes a host of new perspectives from top industry game designers. Game Design;
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learning. It expands on agile development processes and includes a host of new perspectives from top industry game designers. Game Design;
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examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with;
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, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL;
Vergelijkbare producten zoals Gameful Second and Foreign Language Teaching and Learning
Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are;
Vergelijkbare producten zoals Serious Games in Personalized Learning: New Models for Design and Performance
Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are;
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wellbeing in adulthood. It draws on an interdisciplinary literature base (including game-based learning, game studies, education, psychology, and;
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on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author's;
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on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author's;
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-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game;
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platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea;
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This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new;
Vergelijkbare producten zoals Learning through Digital Game Design and Building in a Participatory Culture
This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new;
Vergelijkbare producten zoals Learning Through Digital Game Design And Building In A Parti
neural networks. The rapid growth of server, desktop, and embedded applications based on deep learning has brought about a;
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gamification and game-based learning theory with effectiveness and measured results. Featuring a wide range of topics such as entrepreneurship;
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in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and;
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