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Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes;
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Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes;
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text explores the potential for these environments to be used for language learning and telecollaboration. After providing an introduction and;
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This offers a framework for thinking about technologies that allow online communication, for example, forums, chats, real-time platforms as;
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This offers a framework for thinking about technologies that allow online communication, for example, forums, chats, real-time platforms as;
Vergelijkbare producten zoals Online Communication In Language Learning And Teaching
Worlds in Educational Settings presents a collection of practical, evidence-based ideas that illustrate the capacity for immersive virtual worlds;
Vergelijkbare producten zoals Using Virtual Worlds in Educational Settings: Making Learning Real
Worlds in Educational Settings presents a collection of practical, evidence-based ideas that illustrate the capacity for immersive virtual worlds;
Vergelijkbare producten zoals Using Virtual Worlds in Educational Settings: Making Learning Real
Creswell's qualitative design, and Boje's storytelling construct is used to explore trust in virtual environments used for learning. An extensive;
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in Virtual Worlds is an important book not only to those who teach in virtual worlds, but to anyone for whom understanding learning, in all its forms;
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out areas of good practice and technique for information professionals and librarians serving in virtual communities* Provides a clear;
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Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex;
Vergelijkbare producten zoals Learning and Research in Virtual Worlds
Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex;
Vergelijkbare producten zoals Learning and Research in Virtual Worlds
The book deals with the challenges that arise when virtual worlds are used for learning and teaching. The ideas and practices emerging from;
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This book showcases contemporary examples of three-dimensional virtual world use for Internet and web-mediated tertiary education from;
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Ethnography and Virtual Worlds is the only book of its kind--a concise, comprehensive, and practical guide for students, teachers;
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Ethnography and Virtual Worlds is the only book of its kind--a concise, comprehensive, and practical guide for students, teachers;
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William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or;
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also serves as a foundational text for class work in distance learning, simulation, and other learning technologies that use virtual;
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invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for;
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leadership skills through virtual simulation, using online video simulation for educational leadership, using augmented reality in education, using;
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The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy;
Vergelijkbare producten zoals Virtual Literacies
The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy;
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then using the space to plan in 3D, design real-time and implement a 'virtual biodome effect' for continuous learning. It is our hope the book;
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in virtual environments. This collection asks how far virtual environments, especially those affiliated with Web 2.0 , challenge and foster trust;
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in virtual environments. This collection asks how far virtual environments, especially those affiliated with Web 2.0 , challenge and foster trust;
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in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.;
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environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting;
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