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Ethnography and Virtual Worlds is the only book of its kind--a concise, comprehensive, and practical guide for students, teachers;
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Ethnography and Virtual Worlds is the only book of its kind--a concise, comprehensive, and practical guide for students, teachers;
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, explores: * the history and evolution of virtual worlds * the theories behind the use of virtual worlds for learning * the design;
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, explores: * the history and evolution of virtual worlds * the theories behind the use of virtual worlds for learning * the design;
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Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information;
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of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend;
Vergelijkbare producten zoals Coming of Age in Second Life
; virtual worlds bridge the gap between 2D web spaces online and 3D physical spaces of the classroom, providing teachers and students alike with;
Vergelijkbare producten zoals Using Virtual Worlds in Educational Settings: Making Learning Real
; virtual worlds bridge the gap between 2D web spaces online and 3D physical spaces of the classroom, providing teachers and students alike with;
Vergelijkbare producten zoals Using Virtual Worlds in Educational Settings: Making Learning Real
and number of educational initiatives taking place in virtual worlds, but also in the depth of analysis of the nature of that education;
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, and work. This edited collection of groundbreaking research on virtual worlds offers a wide-ranging look at the sociology, politics, and;
Vergelijkbare producten zoals Living Virtually
, and work. This edited collection of groundbreaking research on virtual worlds offers a wide-ranging look at the sociology, politics, and;
Vergelijkbare producten zoals Living Virtually
social virtual world, the avatar, the book focuses on its user's motivations and identity choices. The book draws on the geographical;
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The odyssey of a group of refugees from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play;
Vergelijkbare producten zoals Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated;
Vergelijkbare producten zoals Emerging Ethical Issues of Life in Virtual Worlds
Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated;
Vergelijkbare producten zoals Emerging Ethical Issues of Life in Virtual Worlds
Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex;
Vergelijkbare producten zoals Learning and Research in Virtual Worlds
Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex;
Vergelijkbare producten zoals Learning and Research in Virtual Worlds
Each year there are more and more avatars in rich virtual environments. Educators, keen to incorporate the evolving literacy and;
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This book explores the rich and fascinating topic of virtual worlds by bringing together research findings and discussion pieces from an;
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history of the area, this volume examines learning theories - both old and new - that apply to the use of Virtual Worlds and language learning;
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Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds;
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invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for;
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environment. By doing so I have been able to conduct what Celia Pearce calls Game Ethnography - a form of ethnography that takes place inside virtual;
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The establishment of WEB2.0 and the launch of various online 3D platforms in the last few years show that virtual environments are getting;
Vergelijkbare producten zoals Interaction in Virtual Worlds
The odyssey of a group of refugees from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play;
Vergelijkbare producten zoals Communities of Play
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